Çıkmadı
Adventure · Indie · EvanA communication-themed adventure game starring a self-conscious teenage girl. Set in the quiet after-school hours of an ordinary high school, you’ll collect “topics” and use them to deepen your conversations.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış2027GeliştiriciEvanYayıncıEvanUygulama kimliği2972180DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller3Tam seslendirme1
Desteklenen diller
English, Japanese, Simplified Chinese
Tam seslendirme: Japanese
ÖzelliklerFamily SharingPartial Controller SupportSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10İşlemciAMD Ryzen 7 1800XEkran kartıNVIDIA Quadro P2000Bellek32 GB RAM
USK · 12 yaş ve üzeriVerbrechen
nerd: tracing dayline hakkında
Overview
nerd: tracing dayline is a text-based adventure game about communication, centered on a self-conscious teenage girl. Set in a quiet seaside countryside where only the sound of waves fills the air, you’ll connect with others by collecting and sharing “topics” of conversation.
Story
You’ve just transferred to a rural high school by the sea. Struggling to fit in, you begin jotting down conversation “topics” and approaching classmates who seem easy to talk to. Through a cycle of choices and quiet reflection, you aim to build the kind of communication skills most people take for granted.
Game Cycle
- During school hours, you’ll interact with specific classmates each chapter, carefully choosing topics to avoid awkward silences and keep the conversation flowing.
- In the afternoon, you’ll hold quiet reflection sessions alone—reviewing how things went without any gameplay elements.
- The game is planned across four chapters, each lasting about an hour. Every chapter consists of around four cycles of interaction and reflection.
- Each chapter focuses on one key classmate, with a total of four characters including the protagonist.
Features
- Dialogue-driven gameplay where you collect and expand on “topics”
- Subtle eye movements and natural pauses
- A 3D world paired with expressive 2D animated characters
- (Currently) a fully solo-developed project
Oyuncu verisi — · mağaza verisi 18 Eyl 18:16 UTC · kaynak: SteamWebAPI