MSO FreeCell Arena hakkında
Real-time multiplayer FreeCell
Sit down at a virtual table. Everyone gets the same hand. Race to solve it. Watch the leaderboard update live as you play.
FreeCell, with people.
"It's been amazing playing against someone live. It gives you that extra rush when you're playing against a real person—pure dopamine!"
— VulcanoLord, the first player to beat the dev
What's in the box
Single-player FreeCell. The game you know, in a modern build — clean animations, smart auto-move, undo support, watch replays of your best games offline.
Multiplayer tables. Invite friends to a Group Play lobby. Everyone draws the same deals. First to win, lowest moves, best time — all tracked, all visible.
Arena Queue. Get matched, race live, climb the global leaderboard.
Arena Hour, every night. The arena lights up at a fixed hour daily — shown in your local time — and the dev is in the queue. Race him.
Daily Challenge. Same deal for every player worldwide, every day. One shot.
Rivalries. The leaderboard remembers who beat you — and gives you the rematch.
Beat the Dev. Beat the developer in a live race and earn one of the rarest badges in the game, plus the Steam achievement. He plays every night. Good luck.
Cross-platform. One account across Steam, Windows, Mac, and Linux — plus Android on Google Play and iOS on the App Store. Your stats and rivalries follow you.
Times you can trust. Verified from the watchable replay of every run — millisecond-precision timing. Photo finishes are decided by thousandths, and every result on the board is watchable.
Free to download and play.
Play every casual difficulty and watch leaderboards without paying a cent. No ads. No "watch a video to undo." No login required to play. That is how it works today; if it ever changes, we will say so plainly and ahead of time.
The competitive layer — ranked stats, leaderboard eligibility, rivalry tracking — plus Hardcore mode, the full-game mode — will become an optional subscription. It is free for everyone during the beta, and there is no billing in the game today. One flat tier when it arrives. No microtransactions. No cosmetic gacha. No "premium" upsells inside the game.
Built by a small team, actively developed
Patches ship weekly. The in-game feedback button reaches the developer directly — we read every message and most ideas turn into real changes within days. The community Discord (linked from the in-game menu) is where we discuss what's coming next.