Mozentum hakkında
A strange lovechild mix between zen exploration game, rage game and physics parkour platformer,
MOZENTUM throws typical gameplay mechanics out the window in order to give you a completely unique experience.
To it's core, It's a game for those who enjoy trying something different.
DEEP MOVEMENT MECHANICS, MADE BY A ZEN PARKOUR TEACHER
- FANG IT: Dive, swing, climb, vault, wall-run and more with a COMPLETELY UNIQUE, skill-based movement system.
- CONTROL YOUR ARMS: Use the mouse or analogue to control your power-output when your jump or climb.
- GO ANYWHERE, CLIMB EVERYTHING: Choose your own path with dynamic edge-grabbing and climb ANYTHING.
- DON'T FORGET TO BREATHE: Your breathing effects your power and stamina, apply real life breath techniques to get in-game benefits.
HELP STRANGERS, GET HIGHER. (Sometimes, MUCH Higher)
- 7 CHARACTERS, 7 ABILITIES, 7 CHAKRAS: Meet strange looking folks, help them work through their sh*t and they might give you new tools & abilities so you can get REALLY, really high. Did I say 'get'? Whoops haha...
- CARRY IT, YEET IT OR USE IT: A unique interaction system allows you to pick things up in both hands and really throw them using your mouse. Grab a shplooget in one hand and throw a spear in the other OR throw a grapple and reel yourself in while you take a puff. An authentic Aussie experience to its core.
- FIND DEEP SECRETS: Plenty of ridiculous easter eggs, personal secrets and culturally appropriate collectables for you to make up a story for, the world is yours to loiter.
A RAGE-GAME? OR A TEST OF YOUR SELF-MASTERY?
- DON'T STACK IT: Anytime you slip up, you fall to the bottom and YOU must climb your way back up.
- A REFLECTION OF THE SELF: The more relaxed and focused your body is IRL, the more the game bends to your will.
- TAKE IT AT YOUR OWN PACE: No matter how many times you fall or smash your new computer, the game will be patiently waiting to test you again.
- DESIGNED TO MAKE YOU ZEN: Precarious level design and unique controls require your full presence. A true test for your self-mastery, only those worthy shall see what lies beyond the final chakra..
MADE BY ONE BLOKE IN A VAN
- ONE BLOKE, ONE DREAM: The dev woke up one day and decided that making a video game would be simple... Spoiler: it f**cking wasn’t. It’s been almost 5 years but it's been worth it and He's very proud of it.
- MADE TO MAKE YOU BETTER: MOZENTUM is designed to make you slow down, breathe and become completely absorbed in movement, on the fly puzzle solving and the desire to get higher - the aim is to bring players into the present and give them an opportunity to Master The Mind whilst actually teaching core principles about how to be a more relaxed and powerful person.
- INSPIRED BY REAL MOVEMENT TECHNIQUES: Kongs, Dynos, Climb-ups and laches - players who've tried parkour or rock-climbing in real life will have a true understanding of the lengths the dev has gone to to bring players something that feels like that.
Lock in bruz. Center yourself, take a breath - you're about to become one with some of the most strange sh*t you’ve ever seen.