JANISSARY: ECLIPSE hakkında
Crimea, 2036. Somebody set you on fire and left you to die. You wake up in bandages with nothing in your head but the flames. So you have two jobs now. Stay alive, and find out who did it.
TWO ARMIES, ONE GIGANTIC LIE
Both armies say they came to save Crimea. Both are lying. The Janissary is METO's armored proxy, and it takes your name before it takes you in. The Orda answers to the Eastern Bloc. Mounted, cruel, built out of convicts and exiles shipped here with nothing left to lose. Nine years of this and neither side has moved a mile. Inside the Janissary officer corps, a few people are quietly working to end it. They call themselves Eclipse. Set Attila and Bleda against each other over the Orda's throne. Crack the Janissary open from the inside. What Eclipse turns into is your doing.
YOUR WORDS AND YOUR WEAPON
Nobody in Crimea outranks you unless you let them. Shoot everyone who gets in your way, or talk them around, or buy them off, or scare them. Nobody is going to sit you down and explain what these two armies are actually fighting over. You dig it up yourself or you never learn it. And there is a voice in your head waiting on an answer. What you tell it decides who wins.
THE SUN SPAWNS DEATH
Daylight is when you die out here. The sun charges the dead. A charged corpse sprints, and it does not stop. Janissary radio logs them as the Stained. Everybody else just runs. You live at night, when they go blind and start listening instead. How much you carry, where you put your feet, whether you fire at all. Any of it can bring them down on you.