IRONWOOD hakkında
THE TERRITORY KEEPS A LEDGER. EVERY NAME GOES IN IT — INCLUDING YOURS.
IRONWOOD is a story-driven western RPG set in a handcrafted open valley: one town, one river, one railroad that wants both. You are Mara Vane, a bounty hunter with a quiet voice and a fast draw — and the paper on the marshal's board is only the first fork in a road that ends with the whole territory changed by you.
A CAMPAIGN WITH TEETH
Eight chapters, three endings. Side with the law, ride with the gang, or sell the truth to the highest bidder — the town remembers, and its streets, its people, and its finale change to match. Every named character is fully voice-acted: seventeen distinct performances, from the marshal's dry gravel to a land agent's silk.
GUNFIGHTS THAT READ
Duels on a signal. Train ambushes. Torch-riders at the forge. Wolf packs whose eyes catch light that isn't there. Every enemy visibly draws, aims, crouches, and routs — and every trigger-pull is felt.
A HORSE, NOT A VEHICLE
Feed her. Pat her neck. Earn her trust. A bonded horse answers your whistle from farther out, runs harder to reach you, and gives you more of her wind at full gallop.
A LIVING FRONTIER
Day and night, storms that answer the thunder, a saloon piano, patrons who sit and gossip, a mail rider on his rounds. Rounds fired in town go in the marshal's ledger — and your choices mark the town forever, down to the stone by the memorial.
CRAFTED, NOT GENERATED
A hand-built world, bespoke cutscene films, and a soundscape of real recordings — hoofbeats, birdsong, rain, and gunpowder.