Çıkmadı
Action · Adventure · Indie · Stas ShostakA short narrative puzzle-shooter about bringing your brother home through a contaminated combat zone by guiding him with drones. He and the enemy are blind and catatonic, responding only to your drones' sounds — so every signal to shoot has to be your tactical decision. Especially when the dead rise
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
11 görselMağaza bilgileriÇıkış2026GeliştiriciStas ShostakYayıncıStas ShostakUygulama kimliği1520540DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller2Tam seslendirme2
Desteklenen diller
English, Ukrainian
Tam seslendirme: English, Ukrainian
ÖzelliklerFamily SharingPartial Controller SupportSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 or newer 64-bitİşlemciIntel Core i5Ekran kartıGTX 950Bellek8 GB RAMDepolama6 GB available space
USK · 16 yaş ve üzeriDrastische Gewalt
Alkohol / Tabak
Derbe Sprache
Hear My Light hakkında
Hear My Light is a short narrative puzzle-shooter about bringing your brother home through a combat zone contaminated by a biological weapon. He and the enemy forces are blind and catatonic, and they all respond to the sounds of your drones.
At its core, it's a twin-stick shooter — but instead of directly controlling a character, you control the drones your brother (and others) respond to: one to move, and one to aim and shoot. This means staying conscious of at least two things:
- Not getting your aiming drone stuck in the world's structures.
- Where and when to give the signal to shoot — since enemies aim at the same point you do, and fire on the same signal.
Killed enemies rise in anger, trying to kill anyone they can find with their bare hands — at that point, combat becomes more direct and straightforward.
Different enemy types react differently to sound, so you can use different surfaces to muffle your steps for a silent kill, or mask your shots behind loud environmental noise.
Between encounters, you'll explore war-torn environments, solve light puzzles to clear your path, and piece together the story of this world — as your character speaks to her brother, hoping he can still understand her.
P.S. I'm developing this game in my free time while serving as an active member of the armed forces during the war. I hope you'll understand that it may never be released, or that updates may come slowly and unpredictably once it is — my free time isn't stable, and things don't always go as planned. I'll do my best to make it worthwhile, but a lot of things can go wrong.
Oyuncu verisi — · mağaza verisi 18 Eyl 16:15 UTC · kaynak: SteamWebAPI