Guild of the Tower hakkında
Build a guild. Raise heroes. Send them into a tower nobody remembers being built and every fight is fought by tactics you programmed yourself (Gambit System).
Guild of the Tower is a party-based RPG about building a guild from the ground up, not just assembling a party. Recruit heroes, manage their wellbeing, craft their gear, and send them climbing into a tower that has no known top, no known builder, and no known reason to exist.
BUILD YOUR GUILD, NOT JUST YOUR PARTY
Recruit from a roster of dozens of heroes, each with their own background, personality, and traits. Assign them to the forge, the training grounds, the infirmary or the front line. Manage mood, fatigue, and injury, because a guild that burns out its heroes doesn't survive long.
PROGRAM YOUR PARTY'S INSTINCTS
Combat is ATB and fully automated through the Gambit system: set conditional rules for each hero heal an ally below half HP, target the enemy with the lowest resistance, attack the back line first. Then watch your strategy play out on its own. Master six weapon families, each with a deep skill tree of actives, passives, and signature techniques.
CLIMB SOMETHING THAT WAS NEVER SURVEYED
Nobody knows how tall the tower is. Nobody knows what's waiting past the floors that have already been mapped. What we do know: heroes go up, and not all of them come back down. Permadeath is real the ones who fall stay fallen, remembered only in the guild's cemetery. Whatever answers are up there, you'll have to send someone to go find them.
A GUILD IS MORE THAN SIX HEROES
Craft and refine equipment at the Forge and Alchemy Lab. Dispatch heroes to gather resources across the region. Build relationships between your heroes bonds that grow, or break, over time. Upgrade a dozen guild buildings, from the Dormitory to the Tavern, and watch a handful of hopefuls grow into a legend.