Çıkmadı
Indie · RPG · Early Access · Mackenzie TaylorA permadeath dark fantasy action roguelike (with a twist) about climbing a tower no one has ever beaten. Choose to study enemies or go in blind, and make choices that impact you in real time.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
12 görselMağaza bilgileriÇıkış—GeliştiriciMackenzie TaylorYayıncıMackenzie TaylorUygulama kimliği5224930DLC1Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme—
Desteklenen diller
English
Tam seslendirme: belirtilmemiş
ÖzelliklerCustom Volume ControlsFamily SharingSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10İşlemciIntel Core i7 8565U @ 1.80GHzEkran kartıIntel UHD Graphics 620Bellek4 GB RAMDepolama300 MB available space
USK · 6 yaş ve üzeriFantasy-Gewalt
Don't Die! You got 1 Life! hakkında
The tower has never been beaten. You have one life to be the first.
Every adventurer who walked through the gate came for the same reason you did. To climb it. To reach the top. To be the one who finally conquers it. That is what adventurers do. So you take up your blade and you begin.
One life permadeath with a twist!
Losing all your health doesn't mean you're finished. Go down in battle and you can drag yourself back to your feet, up to three times, weaker each time, but still alive. This isn't permadeath that ends you on a single mistake. It's permadeath that makes you earn every recovery. And even after that third fall, you are not as finished as you think. There is one more chance, in a form you won't see coming.
Every floor is a different environment!
Each one has its own characters to uncover. New enemies, new dangers, new things to piece together the higher you climb. Examine the battlefield before you commit. Study your opponents, learn how they move and strike, and prepare. The insight you gather is the difference between surviving the room and falling in it.
But not every choice is made with your blade.
The tower is full of choices, and what you decide has a real impact around you. Fight, flee. Trust or turn away. Your choices genuinely change what happens next, opening some paths and closing others. No two climbs are the same.
Features
- One life, but a fair one: go down in a fight and rise up to three times, weaker each time.
- Even the final fall isn't the end you'd expect. The tower has one more chance waiting…
- Every floor is its own environment: examine each area and study your enemies before you strike, then turn what you learn into your strategy to stay alive.
- Choices that matter: who you help, who you fight, and what you decide genuinely change how your climb unfolds.
Oyuncu verisi — · mağaza verisi 20 Eyl 19:15 UTC · kaynak: SteamWebAPI