Clash of Crests hakkında
Raise Your Banner. Command Your Army. Write Your Legend.
Clash of Crests is a turn-based medieval tactical game for 2 to 8 players, built for commanders who want more than a simple roll of the dice. Named knights, crossbowmen, siege engines, and legendary kings meet on hand-crafted hex battlefields where every phase of battle matters.
A Battle System Built for Depth
Every turn runs through a 7-phase sequence — Bow Fire, Crossbow Fire, Siege Weapons, Movement, a second Bow volley, Melee Combat, and Recovery — and each phase rewards careful positioning and planning. Units that moved can't fire. Mounted cavalry dismounts to pass rubble. A siege tower must reach the wall before the drawbridge drops. Height grants combat column bonuses; charging past a pikeman costs you dearly. Fog of war hides the enemy. In multiplayer, Fog of Orders hides each side's moves from one another until the moment of contact.
70+ Units. 17+ Scenarios. 5 Campaigns.
Field King Richard, King Phillip II, and dozens of named warriors — from Sir Conrad and Sir Gaston to Peasant Levies and Pack Mules. Build your force within a point budget, assign siege weapons, watercraft, and special equipment, and send them to war. Choose from 17 built-in scenarios or load community-built maps. Five campaigns chain scenarios into narrative arcs where your losses carry forward:
- The Raven's War — A noble house fractures. Command loyalists or rebels across five linked battles.
- Blood and Stone — Castle sieges define this campaign. Hold the walls or spend lives to breach them.
- Order of the Lance — A crusading order pushes deep. Your knights are your edge — preserve them.
- The Gospel Road — Protect civilians and supply mules on a pilgrimage route beset by ambushes.
- The Long Road — Lead a Marauder Horde. Five brutal steppe chapters with mounted Horse Archers.
The Battlefield Is Alive
Goblin warbands roll onto the road mid-battle. An Iron Wyvern circles mountain passes. A Sea Wyrm rises near coastal crossings. Dynamic creature encounters are not scripted — they are generated from terrain, campaign state, and a roll of fate. Fire spreads. Flaming ammunition grants +2 attack. Siege weapons terraform hexes into rubble. Scaling ladders let infantry assault castle walls hex by hex. The battlefield changes shape around you.
Story Mode
When the first blood is drawn, the game pauses and a parchment card narrate it. When your cavalry charges, when the castle gate is breached, when a knight first sees the tower he must take — Story Mode watches the battle and marks every meaningful moment with a written narrative. Fully optional. Toggle on or off at any time.
Multiplayer — Up to 8 Commanders
Pass the keyboard in hotseat mode — a hand-off overlay hides the board between turns so fog of war is enforced even on one machine. Or connect across a local network and fight simultaneously. Up to 8 players, each with their own color, army, and point budget.
Build. Mod. Expand
The built-in Map Editor lets you place terrain, walls, towers, villages, and siege platforms and export your battlefield as a shareable file. The Addon Pack system lets you install community unit packs and new scenarios from a single .zip file — no game restart required. New factions appear in the army builder immediately.
Clash of Crests is a game that rewards the player who studies the board, plans two phases ahead, and knows when to charge.