Çıkmadı
Action · Strategy · Indie · Simulation · Massively Multiplayer · Early Access · Zero Hour InteractiveA tactical multiplayer first-person shooter in the Vietnam war era. It will be, what we coined, an “accessible tactical simulation” (ATS) - striking the best possible balance between realism and accessibility,
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
7 görselMağaza bilgileriÇıkış—GeliştiriciZero Hour InteractiveYayıncıZero Hour InteractiveUygulama kimliği1342400DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme1
Desteklenen diller
English
Tam seslendirme: English
ÖzelliklerFamily SharingMulti-playerOnline PvPPvP
Minimum gereksinimler
İşletim sistemiWindows10 64bitİşlemciIntel Core i5-6600/AMD Ryzen 3 1300XEkran kartıNVIDIA GeForce GTX 960 4GB/AMD Radeon R9 380 4GBBellek12 GB RAMDirectXVersion 11Depolama30 GB available space
Burning Lands hakkında
A tactical combined arms warfare game promoting deep cooperation between players, amplified by the use of positional VOIP and features designed to help teammates share situational awareness. Squad and role organization that ensures that individual players and small groups have a unique way to contribute to the overall team effort.
Each 60-player team is segmented into squads, which can further specialize towards infantry, logistics or armor. Both factions or teams have a Commander, who is responsible for coordinating squads toward the team objectives. The Commander makes resources available to the team in a mix that shapes the particular tactics a team will use to reach the victory condition. These come in the form of vehicles, equipment or off-map support. It will be essential for the Commander and squads to remain coordinated as the team's ability to maintain their position and resources within the game is utterly dependent on the level of communication between players.
Each squad is further segmented into roles, including the Squad Leader and individual specializations such as Medic, Combat Engineer, Machine Gunner, and even Anti-Tank. Just as the squads and Commander must coordinate at the macro level, so must squad members work toward a common goal that preserves the squad's resources and ability to continue to fight toward it’s individual goal as part as the teams overall objective.
Matches occur on large scale maps of varying sizes, featuring a wide variety of vehicle types that allow players to traverse land, water, and air. Land vehicles include the M151 Jeep, M35 Truck, ZIS150 Truck, light and heavy armor like the M113, M48 Patton and BTR152. Water based vehicles such as the PBR boat and Sampan are complemented by aerial support from helicopters such as the iconic Huey, Chinook and Cobra.
With each round playing out differently due to the resources and tactics used by teams, game modes, and dynamic spawning systems, no two rounds of Burning Lands: Vietnam will feel alike and the player will feel refreshed and excited for just one more round...
Oyuncu verisi — · mağaza verisi 18 Eyl 11:16 UTC · kaynak: SteamWebAPI