BUNNYBALL: Arcade Basketball Roguelike hakkında
BUNNYBALL is an arcade basketball roguelike about throwing real shots and building unreal combos. Every basket is a physics throw under a ticking clock - and every five shots form a poker hand. Pair up your balls, break the scoring, and beat the machine one impossible run at a time.
Step up to the machine
Forget simulation basketball - this is the coin-op hoops cabinet from the arcade, rebuilt as a full roguelike. Each round gives you a target score and not enough time. Your aim earns the baskets; your build decides what they're worth. Sink five shots and they're scored like a poker hand - a Pair of matching balls, a Full House, a Five of a Kind - each with its own multiplier. The better you build, the harder every throw counts.
Rig the game in your favor:
Collect the Cards: 25+ run-warping cards that stack into engines - multiply grouped scores, charge the jackpot faster, earn interest on your savings, or summon a god's hand that scores a ball for you every few seconds.
Change the balls themselves: 10+ ball types that rewrite the rules of a hand. The Golden Ball pays coins per basket. The Snowball grows every time it scores. The Chameleon becomes whatever you scored last - pair it with anything. The Glass Ball scores big but shatters if you keep missing.
Sticker them up: slap stickers onto individual balls - double a ball's score at the risk of it breaking, or earn payouts for streaks with your favorite.
Bring in the machines: activate boosters that physically invade the court - twin dunking hands that slam your shots home, revolvers that gun stray balls into the hoop, desk fans that blow balls back to you, and a machine that rains catchable coins over the floor.
Ride the hot streak
Keep scoring without missing a beat and the jackpot bar climbs - five levels up to a full slot-machine spin for coins, points or extra time. Land the time and the round literally reopens: barrier down, clock refilled, streak alive. How long can you keep a round from ending?
Then come the bosses
Every act ends at a boss machine with its own rules: basket eight balls in the exact order they drop from the dispenser, thread your throws through vacuum portals, or crack open a sealed hoop by clearing a rotating ring of nine.
Key Features
All the numbers below describe the demo — the full game grows every one of them.
- 25+ cards with unique run-altering abilities
- 10+ ball types that change how hands are scored
- Ball stickers with risk/reward twists
- 12+ activatable boosters that enter the court physically
- 3 full boss fights, each a different machine
- A jackpot slot machine fed by your hot streaks - win back time itself
- Market with rerolls, vouchers, interest economy and 5+ starting teams
- Runs are saved - leave mid-run, continue from your last round
- Handcrafted pixel art with CRT fuzz, straight from the fairground
Aim with your hand. Break it with your build.