Çıkmadı
Action · Adventure · Ransol StudioBlackwood Abattoir is a first-person psychological horror game where an unkillable, 100% blind monster hunts you purely by sound. Trapped in a dark slaughterhouse with no weapons, every footstep, flashlight click, and breath could be your last. Stay silent, or become cattle.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
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Ekran görüntüleri
5 görselMağaza bilgileriÇıkış—GeliştiriciRansol StudioYayıncıRansol StudioUygulama kimliği4983310DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller15Tam seslendirme1
Desteklenen diller
English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Russian, Thai, Turkish, Ukrainian
Tam seslendirme: English
ÖzelliklerFamily SharingFull controller supportSingle-player
Minimum gereksinimler
İşletim sistemiWindows 11İşlemciRyzen 3 3200gEkran kartıGTX 1650 superDepolama5 GB available space
USK · 16 yaş ve üzeriGewalt
Blackwood Abattoir hakkında
CAN YOU SURVIVE THE SILENCE?
Blackwood Abattoir is a high-intensity, first-person psychological horror game set in a claustrophobic, abandoned slaughterhouse. You play as Alex, an urban explorer searching for your missing brother, trapped inside a decaying facility with an unkillable nightmare.
You have no weapons. You have no way to fight back. Your only option is to remain quiet and stay hidden.
KEY FEATURES
- 100% Blind Acoustic AI: The Executioner cannot see you—he hunts purely through hyper-sensitive hearing. Every footstep, door handle, or flashlight click generates sound waves in the environment that draw him straight to your location.
- The "Minefield" Environment: The slaughterhouse floor is scattered with physical hazards. Stepping on glass shards or kicking hollow metal cans creates immediate noise nodes, instantly alerting the boss.
- The Flashlight Dilemma: Pitch darkness forces you to rely on your flashlight, but toggling it emits an audible click. When battery power drops below 15%, erratic flickering and electrical pops create micro-noises that track you in the dark.
- Interactive Lockers & Hold Breath Mechanic: Lockers are temporary safe havens. When the boss approaches, maintain control over your breathing in a high-stress balancing QTE. A single slip-up triggers a loud gasp—and an instant execution.
- No Pausing, Zero Mercy: Managing your inventory or reading lore logs does not pause the world. You are constantly hunted in real-time.
Oyuncu verisi — · mağaza verisi 21 Eyl 03:15 UTC · kaynak: SteamWebAPI