Ballosseum hakkında
Ballosseum is an auto-battler you don't play — you prepare. Raise a ball through ten rounds of drafting, dress it in whatever you have collected or drawn yourself, then enter it in a contest and watch. It fights without you.DRESS IT HOWEVER YOU LIKE
Six hundred-plus parts, and not one of them changes the fight. Bodies, faces, weapon skins, trails, auras, entrance effects. A ball's shape and hitbox stay identical no matter what you put on it — nothing you wear is a stat, so dress for the crowd, not the numbers.OR DRAW IT YOURSELF
The skin editor is inside the game. Layers, a color picker, tracing references, and import for .ase, .ora and .kra if you would rather work outside. Fit it to a ball with masks, keep version snapshots, and submit it — approved skins turn up on other players' screens.ART THAT REACTS
Fifteen moments each get their own art slot. Crit, kill, low HP, about to be hit, lifesteal, dizzy — for the face, the body and the weapon, separately. Name a PNG after one and drop it in, and your ball's weapon catches fire on the frame it lands a crit.TEN ROUNDS, 266 AUGMENTS
Three cards at a time, and a repair card always on the table. Pick one of seven weapons — a spear that rewards the tip, a flail where only the loose head hurts — then draft augments, 77 of which exist only for the weapon you chose. HP carries between rounds and nothing heals for free. Lose, and the ball is gone for good.TWENTY-THREE CONTESTS, EACH ON ITS OWN CLOCK
Brackets, damage races against a giant, no-heal gauntlets, royal rumbles, popularity votes on your cosmetics. Entering spends the ball whether it wins or loses. What comes back is gold, a medal stamped with the edition you took, and more parts to put on the next one.