Çıkmadı
Strategy · Indie · John McGrathAll Pool Players Go to Hell is a physics-based combat roguelite where your pool balls are your weapons, your deck determines your options, and every shot can send a carefully laid plan completely off the rails. Build your deck, line up your shots, and use real-time physics to survive.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
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Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış2026GeliştiriciJohn McGrathYayıncıJohn McGrathUygulama kimliği5124670DLC1Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller1Tam seslendirme1
Desteklenen diller
English
Tam seslendirme: English
ÖzelliklerDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemciIntel Core i3-4130 / AMD FX-4300Ekran kartıNVIDIA GeForce GTX 650 / AMD Radeon HD 7750 / Intel HD Graphics 530Bellek4 GB RAMDirectXVersion 11SesDirectX compatibleDepolama2 GB available space
USK · 12 yaş ve üzeriGewalt
All Pool Players Go To Hell hakkında
All Pool Players Go to Hell is a physics-based combat roguelite where your pool balls are your weapons, your deck determines your options, and every shot can send a carefully laid plan completely off the rails.
Build your deck, line up your shots, and use real-time physics to smash your way through the horrors standing between you and whatever passes for an "exit" around here.
And you won't be making the journey alone.
Scratch Jack will be accompanying you through the depths of Hell. He'll offer advice, commentary and, more often than not, mockery. Just don't get too comfortable. He's far from the only strange character waiting for you down there.
BUILD YOUR ARSENAL
Discover different types of pool balls, each changing the way you approach combat. Build a deck around your favourites and combine them with upgrades that alter their damage, force, behaviour and abilities.
Experiment with different combinations and turn a simple game of pool into something considerably more dangerous.
EVERY SHOT IS PHYSICS-DRIVEN
Combat takes place in real time using physics.
Choose your ball. Pick your angle. Decide how much force to put behind the shot and deal with the consequences.
Ricochets, collisions, positioning and momentum all matter. A well-placed shot can tear through a room. A badly placed one might leave you wishing you could blame the cue.
FIND YOUR OWN WAY THROUGH HELL
Every run generates a new path through each map.
Choose where to travel, decide which encounters are worth the risk, collect new cards and upgrades, and shape your build as you descend deeper.
With multiple maps to survive in each run, reaching the end won't be a matter of following the same route twice.
FACE WHAT'S WAITING AT THE END
Each map culminates in its own bespoke boss encounter, designed to put your build and your ability to actually play pool to the test.
On your way to them, you'll need to defend yourself against waves of Hell Spawn. Each one has different movements patterns, abilities, weight and damage. You'll need to react accordingly if you want a chance to meet who waits at the end.
Survive, and your journey continues deeper into Hell.
CHANGE HOW EVERY RUN BEGINS
Unlock and choose between different starting decks and abilities, giving you new foundations to build around from the moment a run begins.
Combine that with randomized paths, different ball types and a wide range of upgrades, and each descent gives you another opportunity to discover something completely ridiculous that somehow works.
Oyuncu verisi — · mağaza verisi 19 Eyl 15:16 UTC · kaynak: SteamWebAPI