In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!
Publish! A Game About Making Games: онлайн и графики Steam
в реальном времени
Онлайн—— за 24 ч
Пик за 24 ч0Максимальный замер сегодня
Пик за 30 дней0В среднем —
Пик за всё время0С начала отслеживания
Часы игры за 30 дней—Оценка
График Steam · онлайн за 30 днейждём замеров
Собираем ежедневные замерыДля этой игры ещё нет ежедневных замеров. График появится, когда накопятся первые дни истории.
24 часа—7 дней—ТрендСтабильно
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Положительных: 0Отрицательных: 0
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14 изображений
Информация об игре
Об игре
Игра
Дата выхода—Дата выхода не объявлена
РазработчикAlterStaff Inc.ИздательAlterStaff Inc., Pluto GamesЖанрыИндиСимуляторыРанний доступ
—Достижения—
Об игре
Онлайн обновлён — · данные магазина 23 сент., 01:37 UTC · источник: SteamWebAPI
Последние 30 днейнет данныхДоля отрицательных—Полож. на отриц.—
DLC
4313460App ID
Совместимость и функции
Windows · macOSПоддержка контроллеров не указана
ГеймплейSingle-player
Функции SteamFamily Sharing
Системные требования
МинимальныеРекомендуемыеОСWindows 10Windows 11, 64-bit versionsПроцессорIntel Core i5 or AMD equivalentIntel Core i7 or AMD equivalentВидеокартаNvidia 1080Nvidia 3060 TiОЗУ8 GB RAM16 GB RAMМесто на диске1 GB available space2 GB available space
Об игре Publish! A Game About Making Games
⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.
🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥
"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.
Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.
🎮 Core Gameplay: If It Fits, It Ships
Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!
- Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.
- Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."
🤯 Office Survival: The Boss & The Investors
Your job isn't just making games; it's surviving the office politics.
- Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?
- Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."
📉 Launch on "Stim": The Real Internet Experience
When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!
- Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."
- Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.
☕ Resource Management: Don't Die
- Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...
- Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.
- Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!
Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!
Частые вопросы
Сейчас Steam не указывает цену для Publish! A Game About Making Games.
Игра Publish! A Game About Making Games ещё не вышла. Дата выхода пока не объявлена.
Минимальные: Windows 10, Intel Core i5 or AMD equivalent, Nvidia 1080, 8 GB RAM. В карточке требований выше минимальные и рекомендуемые требования сравниваются для каждой платформы.
По данным Steam, для Publish! A Game About Making Games нужно 1 GB свободного места на диске. В рекомендуемых требованиях указано 2 GB.
У этой игры пока нет обзоров в Steam.
Нет — Steam не указывает для Publish! A Game About Making Games поддержку русского языка. Всего Steam указывает 3 языка, но ни одного с полной озвучкой.
Нет — в Steam игра Publish! A Game About Making Games указана как одиночная.
Страница Steam charts игры Publish! A Game About Making Games на SteamStatistics показывает текущий онлайн и графики за 24 часа, 7 и 30 дней; данные обновляются минимум раз в десять минут.
В Steam игра Publish! A Game About Making Games доступна для Windows и macOS. Поддержка контроллеров не указана.
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Publish! A Game About Making Games: цена, дата выхода, онлайн и статистика