Seven women are chained beneath the world, holding an apocalypse down. You are the Warden sworn to execute them when they fail. Free them instead. A horde-survival roguelite where every character you unlock is someone you were sent to kill.
Marrowlight: онлайн и графики Steam
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Информация об игре
Об игре
Игра
Дата выхода29 октября 2026 г.Выйдет через 1 месяц
РазработчикEntropy Digital EntertainmentИздательEntropy Digital EntertainmentЖанрыЭкшеныРолевые игры
—Достижения—DLC
Об игре
Онлайн обновлён — · данные магазина 21 сент., 22:15 UTC · источник: SteamWebAPI
Оценка0/9
Последние 30 днейнет данныхДоля отрицательных—Полож. на отриц.—
5033390App ID
Совместимость и функции
WindowsПоддержка контроллеров не указана
ГеймплейSingle-player
Функции SteamFamily Sharing
ПрочееGamepad Recommended
Системные требования
МинимальныеРекомендуемыеОСWindows 10 or higherто жеПроцессор1.8 Ghz equivalent or greaterто жеВидеокартаNvidia GeForce 1080 and higher ; ATI radeon RX and higherNVIDIA GTX 1080 equivalent or greater ; ATI radeon RX and higherОЗУ8 GB RAM16 GB RAMМесто на диске3 GB available spaceто же
Об игре Marrowlight
IT DID NOT COME WITH AN ARMY
Nine hundred years ago, something came up out of the deep places under Vaskaryn.
The chroniclers of that age could not agree on what it was. They agreed only on what it did. Every man who fell before it stood up again behind it — not sorcery, but simple accounting. A thing that adds every enemy to itself does not need to win a battle. It needs only to be present at one.
Eleven kingdoms fell learning that it could not be killed, because there was nothing there to kill.
Only multitude.
So it was bound instead.
The seal was not a spell. It was a load-bearing structure, and it required anchors — seven living women, each shackled to one chain, each holding one aspect of the thing down beneath the bedrock. Wrath. Sorrow. Memory. Light. Silence. Hunger. Name.
They were sealed into vaults and left there.
They did not die. That was the cruelty nobody accounted for. The magic that made them anchors also made them permanent.
Nine hundred years in the dark. Awake. Holding.
YOU ARE THE LAST WARDEN
It is not a heroic office.
Wardens walk the seal-sites and check the chains. And when an anchor finally breaks — when nine centuries alone in a stone room become too much — the Warden kills her, and the order finds another woman to take her place.
You have opened forty-one doors in your life. You have closed forty-one.
Now the marrowlight is rising, the seal is failing at every point at once, and behind the first vault door is a woman who is entirely, terribly sane — and who would like to have a conversation before you raise the blade.
FIGHT THE MULTITUDE
- Horde survival, sharpened. Hundreds of enemies on screen at once. Auto-attacking weapons that evolve as you level. Fifteen to thirty minutes per run, and the last five of them are a wall of bodies.
- Six stages, each a different grave. Flooded catacombs beneath a collapsed cathedral. A city that burned for six years and never fully went out. A frozen siege plain. A tidal shelf of drowned shrines. A library grown into the rock. And the pit itself.
- Thirty-Two enemy types that escalate from wax-sealed corpses to things the light beneath the world manufactures fresh, still unfinished, still wet.
- Weapons that change how you play, not just your numbers. Chain-binding zone control. Burn and reveal. Berserker builds that get stronger as you get closer to dying.
THE RELIQUARY
Free an anchor and she gives you her memory — a full cinematic of the moment she chose what put her in the dark.
They are kept in the Reliquary, seven stone alcoves in a Vigil waystation. A locked alcove holds only the epitaph the order carved for her, and in every single case that epitaph is a lie about who she was.
"She gave her name gladly to the work."
She gave her name to nothing. She kept it. It was everything else she gave.
THE SEAL HOLDS, OR IT DOESN'T
Do the job you were raised to do, and the world survives — grey, quiet, diminished, and you die as the last holder of an office with nothing left to guard.
Or open all six doors, and find out what nine hundred years of listening taught six women about the thing they were holding down.
There is a third ending. It requires knowing everything, and it costs more than either.
FEATURES
- Horde-survival roguelite with runs of 15–30 minutes
- Five playable characters, Four of them unlocked by in-game gold
- 24 enemy types and 6 stage bosses
- Meta-progression that persists across runs
- Grim dark fantasy, heavy on the grim
MARROWLIGHT contains graphic violence and depictions of death and bodily harm. It is intended for adult players.
Частые вопросы
Сейчас Steam не указывает цену для Marrowlight.
Игра Marrowlight ещё не вышла. Планируемая дата выхода: 29 октября 2026 г..
Минимальные: Windows 10 or higher, 1.8 Ghz equivalent or greater, Nvidia GeForce 1080 and higher ; ATI radeon RX and higher, 8 GB RAM. В карточке требований выше минимальные и рекомендуемые требования сравниваются для каждой платформы.
По данным Steam, для Marrowlight нужно 3 GB свободного места на диске.
У этой игры пока нет обзоров в Steam.
Нет — Steam не указывает для Marrowlight поддержку русского языка. Всего Steam указывает 1 язык, из них 1 с полной озвучкой.
Нет — в Steam игра Marrowlight указана как одиночная.
Страница Steam charts игры Marrowlight на SteamStatistics показывает текущий онлайн и графики за 24 часа, 7 и 30 дней; данные обновляются минимум раз в десять минут.
В Steam игра Marrowlight доступна для Windows. Поддержка контроллеров не указана.
Возрастной рейтинг Marrowlight: DEJUS 16 и IGRS BANNED.
Marrowlight: цена, дата выхода, онлайн и статистика