This game is a brutally hardcore sci-fi tower defense, featuring BBS-era and ASCII graphics. You are a commander who must use everything at your disposal to stop the AI horde from opening the rift, and unleashing a cosmic horror upon the earth.
Hold It In: онлайн и графики Steam
в реальном времени
Онлайн—— за 24 ч
Пик за 24 ч0Максимальный замер сегодня
Пик за 30 дней0В среднем —
Пик за всё время0С начала отслеживания
Часы игры за 30 дней—Оценка
График Steam · онлайн за 30 днейждём замеров
Собираем ежедневные замерыДля этой игры ещё нет ежедневных замеров. График появится, когда накопятся первые дни истории.
Последние 30 днейнет данныхДоля отрицательных—Полож. на отриц.—
DLC
4526190App ID
Совместимость и функции
Windows · macOS · LinuxПолная поддержка контроллеров
ГеймплейSingle-player
Функции SteamFamily SharingSteam Achievements
Системные требования
МинимальныеРекомендуемыеОСWindows 10—ПроцессорIntel Core i5 or AMD equivalent—ВидеокартаGPU with WebGL 2.0 support—ОЗУ4 GB RAM—Место на диске500 MB available space—
Об игре Hold It In
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play.
You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached.
The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses.
Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing.
This is an easy game to pick up and play, but a brutally difficult one to master. Key features:
- Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees
- Varied and expansive roster of units and defenses to choose from
- Extreme levels of player agency and possibilities for beating the game
- Relentless, head-banging soundtrack with a very "Doom 2016" feel to it
- Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense
- Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge
- A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned
- Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities
Why am I creating this game?
I wanted to what it would feel like to play a tower defense with a similar intensity to the Doom series in terms of action, but with the strategic depth of games like Rift Wizard, FTL: Faster Than Light, and Path of Achra. This is basically that game, to the best that I can do with my skill and resources.
The game is meant to give a sense of surreal abstractness but also hard-hitting moment to moment brutality in the battlefield. It will feel familiar but also in a strange, almost liminal way due to the graphics and the storyline, which seem generic at first glance but go far deeper in terms of lore and realism than it would seem at first glance.
The game makes you feel like a smart badass at times, and at other times like you don't know what on earth you need to do to beat the next boss or enemy combination.
I envisage that most players will get at least a few hundred hours out of the game. It is designed to reward deep thinking and lateral puzzle solving. I have designed it carefully to offer a challenge to even the most crafty of players. Good luck and I hope you get as much of a kick out of it as I did making it.
Частые вопросы
Сейчас Steam не указывает цену для Hold It In.
Игра Hold It In ещё не вышла. Дата выхода пока не объявлена.
Минимальные: Windows 10, Intel Core i5 or AMD equivalent, GPU with WebGL 2.0 support, 4 GB RAM. В карточке требований выше минимальные и рекомендуемые требования сравниваются для каждой платформы.
По данным Steam, для Hold It In нужно 500 MB свободного места на диске.
У этой игры пока нет обзоров в Steam.
Да — в Hold It In есть русский интерфейс и субтитры, но без русской озвучки. Всего Steam указывает 20 языков, из них 1 с полной озвучкой.
Нет — в Steam игра Hold It In указана как одиночная.
Страница Steam charts игры Hold It In на SteamStatistics показывает текущий онлайн и графики за 24 часа, 7 и 30 дней; данные обновляются минимум раз в десять минут.
В Steam игра Hold It In доступна для Windows, macOS и Linux. Полная поддержка контроллеров.
Возрастной рейтинг Hold It In: DEJUS 6 и IGRS 13.
Hold It In: цена, дата выхода, онлайн и статистика