Об игре Gacha Fiend
You inherited a machine, a handful of tokens, and a debt to Mr. Ossório. Spin, shake, and turn capsules into a build strong enough to pay eight installments—before the machine or its collectors break you.
A candlelit antique shop, macabre illustrated cards, and a machine that feels alive. Open capsules, turn the album’s pages, and press a wax seal: every discovery has its own ritual.
THE MACHINE WANTS TO WAKE UP
One token turns the crank. The entire globe churns, and the capsule closest to the gate drops down the chute. Want a different rarity? Put your hands on the glass and shake the odds in your favor.
Every shake raises TILT. Push into the red zone and the machine wakes up POSSESSED, changing its behavior and improving your odds. Go too far, and the inspector locks the crank, issues a fine, and brings the next collection visit even closer.
A COLLECTION WON’T PAY YOUR DEBT. A BUILD WILL.
The creatures you pull from capsules enter your album, but they will not work for you until they are sealed in wax. Every sticker activates a passive clause, and every completed pair signs a different combo. A prismatic pull can upgrade the clause of a card you already know.
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16 collectible stickers with unique creatures, contracts, and rarities.
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16 individual passives that alter prices, TILT, odds, and rewards.
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8 pair synergies that turn your album into a real build.
COMBOS AND RELICS
Equip up to five relics to tamper with the machine’s physics and economy. The magnet, glove, Echo Capsule, pendulum, amulet, glass eye, grease, and thimble each offer a different answer to the same question: how do you squeeze out enough coins before the next installment comes due?
The shop stocks tools and contracts. Buy tokens, force a missing card into rotation, prepare for the next shift, or accept an advantage whose true price only reveals itself later.
MR. OSSÓRIO COUNTS EVERY SPIN
Every eight spins, Mr. Ossório opens his ledger. The first installment costs 25 coins. The last costs 677. Pay and survive the night; fall short and your run ends on the spot. The counter may reopen, but the debt never forgets.
NOT EVERY COLLECTOR COMES TO TALK
On the third night, the Brass-Basher punches the machine. The casing buckles, and the crank requires the indicated TILT to work. On the sixth, the Sucker latches onto the machine and brings a different threat. Prepare your build: paying the debt is not your only problem.
RARITY FIGHTS BACK
Gray, green, gold, and prismatic capsules change more than the reward. Every rarity has its own weight, opening rhythm, and ceremony. A prismatic capsule stops halfway down the chute, fights against your pull, and may reveal a creature’s most powerful clause.
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8 installments across a complete campaign of ever-growing debt.
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8 nightly modifiers, including fog, frozen capsules, an auction, and a jammed crank.
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A deterministic daily challenge with the same machine and sequence for everyone that day.
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6 notes from the previous operator hidden inside gray capsules.
TEST YOUR LUCK. TEST YOUR BUILD.
Turn the crank, press your luck, and discover who truly owns the machine when the contract finally burns.