A narrative roguelite where you lead desperate people across a fractured dark fantasy continent. No combat screens — every choice is made in words and every consequence follows you. Your companions have their own reasons to leave. How you survive reveals who you are.
Dravora: онлайн и графики Steam
в реальном времени
Онлайн—— за 24 ч
Пик за 24 ч0Максимальный замер сегодня
Пик за 30 дней0В среднем —
Пик за всё время0С начала отслеживания
Часы игры за 30 дней—Оценка
График Steam · онлайн за 30 днейждём замеров
Собираем ежедневные замерыДля этой игры ещё нет ежедневных замеров. График появится, когда накопятся первые дни истории.
24 часа—7 дней—ТрендСтабильно
ОбзорыОбзоров: 0
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Информация об игре
Об игре
Игра
Дата выхода17 ноября 2026 г.Выйдет через 2 месяца
РазработчикAveline GamesИздательAveline GamesЖанрыСтратегииПриключенияИндиРолевые игры
Об игре
Онлайн обновлён — · данные магазина 23 сент., 00:14 UTC · источник: SteamWebAPI
Последние 30 днейнет данныхДоля отрицательных—Полож. на отриц.—
—
Достижения
—DLC
4589130App ID
Совместимость и функции
WindowsПоддержка контроллеров не указана
ГеймплейSingle-player
Функции SteamFamily SharingSteam AchievementsSteam Cloud
Удобство и звукCustom Volume ControlsPlayable without Timed InputSave Anytime
ПрочееPlayable At Your Own Pace
Системные требования
МинимальныеРекомендуемыеОСWindows 10 (64-bit)Windows 10/11 (64-bit)ПроцессорIntel Core i3 / AMD equivalent (2.0 GHz or higher)Intel Core i5 / AMD equivalentВидеокартаDirectX 11 compatible GPU with 1 GB VRAMDirectX 11 compatible GPU with 2 GB VRAMОЗУ4 GB RAM8 GB RAMМесто на диске2 GB available spaceто же
Об игре Dravora
The Road Doesn't Care If You Make It
Dravora is a narrative roguelite about leading a party of desperate people across a politically fractured, early medieval continent. There are no combat screens, no stat sheets, no skill trees. Every interaction is a choice made in words — and every choice has consequences that follow you down the road.
Your companions are people, not party members. They joined because your road overlaps with theirs. They have their own values, their own limits, their own reasons for traveling. Push them past those limits and they leave. Protect what they care about and they'll follow you into places they shouldn't.
Who You Are Is What You Choose
There is no character creation screen. No alignment wheel. No morality meter.
Your character's identity emerges from what you do when the choices are hard and the answers aren't clear. Feed the starving refugees or save the food for your own people. Tell your party the truth about how bad things are or lie to keep morale alive. Face the bandits or find another way around.
Every decision quietly reveals who you were all along — and the world responds to who it sees. Your companions notice. The people you meet notice. By the end, you'll notice too.
Features
- Two distinct origins at launch[/b] — each with unique characters, routes, companions, and narrative arcs through the same living world. Different starting points, different stakes, different stories.
- Choices that cascade[/b] — a decision at the river crossing echoes three days later when a consequence you didn't expect arrives. The game remembers what you did and builds on it.
- Companions with their own agendas[/b] — they'll challenge your choices, reveal themselves over campfire conversations, and leave if your values diverge too far from theirs. Their departure is a scene, not a notification.
- An identity system that watches[/b] — no visible stats. Your personality emerges from accumulated choices and manifests through how the world treats you, what options you see, and what your companions say about you when they think you're not listening.
- Survival through scarcity[/b] — food, coin, and supplies. Three numbers. The math is simple. The choices the math forces on you are not.
- 1.5–3 hour runs with deep replayability[/b] — different choices reveal different people. Different companions change the dynamic. Every run ends with a story worth telling.
- No combat minigames[/b] — when violence happens, it's a choice you make and a consequence you live with, not a screen you grind through.
- A run epilogue that tells your story[/b] — at the end of every journey, the game writes the narrative of what happened. Who joined. Who left. Who didn't make it. Who you became.
Built By One Person
Dravora is developed by a solo developer using AI-assisted tools for art, code, and narrative drafting. No human artists, writers, or developers were displaced — without these tools, this game would not exist. Every creative decision, every piece of worldbuilding, every design choice is human-made. The tools helped build what one person couldn't build alone.
Частые вопросы
Сейчас Steam не указывает цену для Dravora.
Игра Dravora ещё не вышла. Планируемая дата выхода: 17 ноября 2026 г..
Минимальные: Windows 10 (64-bit), Intel Core i3 / AMD equivalent (2.0 GHz or higher), DirectX 11 compatible GPU with 1 GB VRAM, 4 GB RAM. В карточке требований выше минимальные и рекомендуемые требования сравниваются для каждой платформы.
По данным Steam, для Dravora нужно 2 GB свободного места на диске.
У этой игры пока нет обзоров в Steam.
Нет — Steam не указывает для Dravora поддержку русского языка. Всего Steam указывает 1 язык, но ни одного с полной озвучкой.
Нет — в Steam игра Dravora указана как одиночная.
Страница Steam charts игры Dravora на SteamStatistics показывает текущий онлайн и графики за 24 часа, 7 и 30 дней; данные обновляются минимум раз в десять минут.
В Steam игра Dravora доступна для Windows. Поддержка контроллеров не указана.
Возрастной рейтинг Dravora: DEJUS 16 и IGRS BANNED.