Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.
Jogadores de Zombie Survivors: Inventory Apocalypse e Steam charts
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises3 análises
66,7%3 user reviews
2 positivas1 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa33,3%Pos. por neg.2,0×
Multimédia
6 imagens
Detalhes do jogo
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Jogo
Data de lançamento26 de maio de 2025No Steam há 1 ano
Preço atual1,99€Sem desconto de momentoMais baixo registado1,99€desde 22/09/2026Última alteração1,99€22/09/2026Descontos registados0desde 22/09/2026
Compatibilidade e funcionalidades
WindowsSem suporte para comando indicado
JogabilidadeSingle-player
Funcionalidades SteamFamily Sharing
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 64bitRequires a 64-bit processor and operating systemCPUx64 architecture with SSE2 instruction set support—GPUDX11, DX12 capable—RAM1 GB RAM—Tamanho da transferência200 MB available space—
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Acerca de Zombie Survivors: Inventory Apocalypse
Auto Shooter + Inventory Management
This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.
Items and Upgrades
What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.
Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.
Procedurally Generated Arena
Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.
Where this game goes depends on you!
Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.
Thanks for reading about this game, and a special thanks if you play it!
Jogadores atualizados 18/09, 17:31 UTC · dados da loja 22/09, 22:54 UTC · fonte: SteamWebAPI
Zombie Survivors: Inventory Apocalypse custa 1,99€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 1,99€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
Sand Pail Studio lançou Zombie Survivors: Inventory Apocalypse a 26 de maio de 2025. No Steam há 1 ano.
Mínimos: Windows 10 64bit, x64 architecture with SSE2 instruction set support, DX11, DX12 capable, 1 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 200 MB de espaço livre em disco para Zombie Survivors: Inventory Apocalypse.
66,7% das 3 análises do Steam são positivas — o Steam classifica-as como «3 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de Zombie Survivors: Inventory Apocalypse. No total, o Steam indica 1 idioma para Zombie Survivors: Inventory Apocalypse, 1 com áudio completo.
Não — o Steam indica Zombie Survivors: Inventory Apocalypse como um jogo para um jogador.
Os Steam charts de Zombie Survivors: Inventory Apocalypse no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, Zombie Survivors: Inventory Apocalypse funciona em Windows. Sem suporte para comando indicado.
Zombie Survivors: Inventory Apocalypse tem a classificação DEJUS 14 e IGRS 18.