A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
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Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
DLC
5066790ID da app
Compatibilidade e funcionalidades
WindowsSuporte total para comando
JogabilidadeSingle-player
Funcionalidades SteamFamily Sharing
Conforto e áudioAdjustable DifficultyCamera ComfortColor AlternativesCustom Volume Controls
MaisAdjustable Text SizeSubtitle OptionsTouch Only Option
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 (64-bit)Windows 11 (64-bit)CPUDual-core 2.0 GHzQuad-core 2.5 GHzGPUIntegrated graphics with hardware accelerationDedicated GPURAM4 GB RAM8 GB RAMTamanho da transferência8 GB available spaceigual
Acerca de War of the Watchers
"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
- VEILWOOD — roots of the first seal
- ASHEN CATACOMBS — bones below Hollowveil
- STORM SPIRE — the wizards' wind tower
- BLOOD MARSH — plague water and witchlight
- MIRROR SANCTUM — hall of false light
- SUNKEN RUINS — Dagon's drowned court
- IRON BASTION — war of demigods
- STARLESS VOID — the Watcher gravity well
- THRONE OF TYRANNY — the First Triad gauntlet
- BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
- Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
- Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
- The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
- A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
- A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
Perguntas frequentes
O Steam não indica um preço para War of the Watchers de momento.
War of the Watchers ainda não foi lançado. Lançamento previsto: 2027.
Mínimos: Windows 10 (64-bit), Dual-core 2.0 GHz, Integrated graphics with hardware acceleration, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 8 GB de espaço livre em disco para War of the Watchers.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de War of the Watchers. No total, o Steam indica 1 idioma para War of the Watchers, 1 com áudio completo.
Não — o Steam indica War of the Watchers como um jogo para um jogador.
Os Steam charts de War of the Watchers no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, War of the Watchers funciona em Windows. Suporte total para comando.