The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.
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THE GROUND IS THE WEAPON
Every tile carries load, stress and stability. Mine it, build on it, drill it — or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.
HUNT WHAT YOU CANNOT SEE
Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion — and suspicion into a drill strike.
THE BOARD FIGHTS BACK
Mid-match, the board itself keeps making moves. A comet craters the ground — and exposes a fresh ore field everyone saw land. A solar flare burns, and for a few seconds every hidden base on the map screams. A wandering anomaly drips free resources — harvest it, and your own base burns loud on every scanner. A collapse cascade announces a zone, then eats it tile by tile: evacuate, or herd your rival in. Every event is a per-match toggle — a clean classic match is always one click away.
RIVALS WITH NAMES
BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules — same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.
EVERY MATCH IS A REPLAY
Deterministic replays with scrubbing, per-player POV and fog-honest views — rewatch the kill, prove the bluff, share the file.
ONE MORE GRID
Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data — all under a 10-track synth soundtrack with an in-game jukebox.
WANT TO PLAY EARLY?
A pre-release tester build — Ultracode Demo Lite — is going out to the community ahead of the public demo. Hop on the Discord to grab it and help shape the game before launch.
Jogadores atualizados — · dados da loja 23/09, 02:50 UTC · fonte: SteamWebAPI
O Steam não indica um preço para Ultracode de momento.
Ultracode ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 64-bit, quad-core CPU, SM6-capable GPU (GTX 1060 / RX 580 class), 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 2 GB de espaço livre em disco para Ultracode.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Ultracode. No total, o Steam indica 1 idioma para Ultracode, nenhum com áudio completo.
Sim — segundo o Steam, Ultracode tem multijogador.
Os Steam charts de Ultracode no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Ultracode ›
No Steam, Ultracode funciona em Windows. Suporte total para comando.