A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises2 análises
100,0%2 user reviews
2 positivas0 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa0,0%Pos. por neg.—
Multimédia
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Jogo
Data de lançamento27 de abril de 2026Lançado há 5 meses
Conforto e áudioCustom Volume ControlsMouse Only Option
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 o superiorigualCPU11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHzigualRAM16 GB RAMigualTamanho da transferência160 MB available spaceigual
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What if your army was made of cards that could bleed, grow, and become something far stronger?
In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.
Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.
This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.
So... what do you actually do?
You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.
Then the battle begins automatically.
If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.
If not, it dies exactly as it deserved.
Why are the units cards?
Because cards are readable.
In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.
Less clutter.
More strategy.
Fewer excuses.
What makes one run different from the next?
Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.
Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.
The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.
Can units actually change, or do they just get bigger numbers?
They change.
You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.
That means your squad is not just a roster.
It’s a project.
Do my choices matter, or is the game mostly watching combat?
Your choices are the game.
Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.
The combat is automatic.
The responsibility is yours.
What happens when I lose?
You come back stronger.
Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.
Failure is part of the climb.
You just try to make it useful.
Who is this for?
For players who like:
- building clever squads
- discovering broken combinations
- making meaningful positioning decisions
- watching a plan succeed because they built it right
- dark fantasy worlds with replayable roguelite progression
Not for people who want to mash buttons and pretend that counts as tactics.
KEY FEATURES
- Dark fantasy squad-building roguelite
- Living card units that keep combat readable and tactical
- Real-time autobattles where preparation decides the outcome
- Meaningful positioning that changes how fights play out
- Training and fusion systems that transform weak units into build-defining threats
- Replayable runs shaped by synergies, upgrades, and hard pivots
- Persistent progression that makes every defeat part of your climb
Jogadores atualizados 19/09, 01:16 UTC · dados da loja 22/09, 22:40 UTC · fonte: SteamWebAPI
The Eighth Squad custa 4,99€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 4,99€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
Diego Álvarez Allas lançou The Eighth Squad a 27 de abril de 2026. Lançado há 5 meses.
Mínimos: Windows 10 o superior, 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 160 MB de espaço livre em disco para The Eighth Squad.
100,0% das 2 análises do Steam são positivas — o Steam classifica-as como «2 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de The Eighth Squad. No total, o Steam indica 2 idiomas para The Eighth Squad, nenhum com áudio completo.
Não — o Steam indica The Eighth Squad como um jogo para um jogador.
Os Steam charts de The Eighth Squad no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de The Eighth Squad ›
No Steam, The Eighth Squad funciona em Windows. Sem suporte para comando indicado.
The Eighth Squad tem a classificação DEJUS 10 e IGRS 13.