She was made to serve. Never to feel. A narrative adventure about a being created to preserve the world's balance — who begins, for the first time, to question everything she was made for. Form bonds, make choices, and discover the price of becoming something you were never meant to be.
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24 horas—7 dias—TendênciaEstável
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MínimosRecomendadosSistemaWindows 10 64-bitigualCPUIntel Core i3 or equivalentIntel Core i5 or equivalentGPUIntel HD 4000 or betterNVIDIA GTX 750 Ti / AMD Radeon RX 460 or equivalent (2 GB VRAM)RAM4 GB RAM8 GB RAMTamanho da transferência2 GB available space3 GB available space
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What does it mean to feel, when you were never supposed to?
Elu was made to serve. Created with a single purpose — to preserve the balance of the world — she has carried it faithfully, without question. But something is changing. For the first time, she is beginning to notice. To wonder. To feel.
And in a being created only to give, feeling changes everything.
LIVES SHE WAS NEVER MEANT TO SHARE
Across forests, villages, and cities, Elu moves through a world she was made to protect — but never to belong to. She will meet people whose stories she will follow, whose trust she may earn. Through their eyes, she will slowly begin to understand what she truly is — and why her existence carries a price no one told her about.
CHOICES THAT SHAPE WHO SHE BECOMES
Every decision feeds one of three emotional currents within Elu — Faith, Attachment, or Bitterness. More than story branches, they reshape how she speaks, how the world responds to her, and who she will be when everything is finally at stake.
MULTIPLE PATHS, MULTIPLE ENDINGS
The choices you carry will lead to different endings — each one a reflection of who Elu has become. And for those who see every path, there may be one more truth waiting beyond all of them.
Key Features
- Narrative adventure driven by dialogue and emotional choices
- Explore a handcrafted world: forests, villages, cities, and more
- Emotional alignment system: Faith, Attachment, Bitterness
- Multiple endings + one hidden final ending
- 3–5 hours per playthrough
- Hand-drawn art with cinematic framing
- Original orchestral soundtrack
- Full controller support
Perguntas frequentes
O Steam não indica um preço para The Cost of Salvation de momento.
The Cost of Salvation ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 64-bit, Intel Core i3 or equivalent, Intel HD 4000 or better, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 2 GB de espaço livre em disco para The Cost of Salvation. Os requisitos recomendados pedem 3 GB.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de The Cost of Salvation. No total, o Steam indica 2 idiomas para The Cost of Salvation, nenhum com áudio completo.
Não — o Steam indica The Cost of Salvation como um jogo para um jogador.
Os Steam charts de The Cost of Salvation no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de The Cost of Salvation ›
No Steam, The Cost of Salvation funciona em Windows e macOS. Suporte total para comando.
The Cost of Salvation tem a classificação DEJUS 14 e IGRS 18.
Jogadores atualizados — · dados da loja 22/09, 23:17 UTC · fonte: SteamWebAPI