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24 horas—7 dias—TendênciaEstável
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Programador14 HP StudioEditora14 HP StudioGénerosIndie
MínimosRecomendadosSistemaWindows 10 version 21H1 (build 19043) or newerigualCPUIntel Core i3-3240, AMD FX-4300Intel Core i5-3470GPUGeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)RAM4 GB RAM6 GB RAMTamanho da transferência3 GB available space6 GB available space
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Acerca de SUBRUNNER
Welcome to SUBCITY, fellow explorer. You are Bob, a small ninja hacker running very fast because you are very very hungry!!
Explore the underground, fight zombies, hack doors, and gather ingredients in order to cook the best pasta you will ever eat.
MORE ABOUT THE GAME
Below is a list of cool features that I have already implemented / am currently implementing in the game. This is the foundation of subrunner's universe.
Emergent gameplay
SUBCITY is an apocalyptic city populated with different species that rely on a fragile yet very immersive ecosystem, a bit like RAINWORLD (this is an amazing game, please play it !)
The game uses a GOAP (Goal Oriented Action Planning) system for creating deeply interesting emergent behaviour per species (for now). This is the core of the replayability. 2 runs will never be the same.
Combat-based hacking
Bob is a hacker, which means they hack stuff ! This will be the metroidvania/puzzle core loop of the game. Unlock doors, download files, exploit servers, etc.
BUT I don't want to do another CLI hacking game. subrunner is a fast-paced game, and this is why I am integrating Hacking directly into the core of the gameplay.
Think about it like a Mana+Skill system in any mage fantasy RPG. Download exploits from servers, then equip them into your laptop, and voilà! You are now able to run hacking abilities in the middle of a fight, while running!
I hate backtracking
Yep, the title says it. I hate when you need to walk back all the VERY LONG way to your base/key place to do things. BUT I also hate inconsistent fast travel systems that can break immersion if not well done. How should I fix this ?
SUBCITY is an underground city that expands deeper into the ground, and so it is a level-based non linear world. This means it makes sense to have an Elevator system (which is a kind of fast travel but) inherent to the game's universe. Mobs will also use this elevator. Think about it like a big vertical futuristic subway/metro :D
This way you can go from anywhere to anywhere in a few seconds ! This is still wip but this is another promising feature so that's why I put it here !
Players' feedback
The development of this game is a long-term project, which will evolve with players' feedback. I develop the game all by myself so it takes time, but please wishlist the game if you like the project ! This helps a lot.
Love you, bon appetite !
- nomaj
Jogadores atualizados — · dados da loja 23/09, 00:29 UTC · fonte: SteamWebAPI
O Steam não indica um preço para SUBRUNNER de momento.
SUBRUNNER ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB), 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 3 GB de espaço livre em disco para SUBRUNNER. Os requisitos recomendados pedem 6 GB.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de SUBRUNNER. No total, o Steam indica 1 idioma para SUBRUNNER, 1 com áudio completo.
Não — o Steam indica SUBRUNNER como um jogo para um jogador.
Os Steam charts de SUBRUNNER no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de SUBRUNNER ›
No Steam, SUBRUNNER funciona em Windows. Suporte total para comando.