A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises0 análises
—No user reviews
0 positivas0 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
Conforto e áudioPlayable without Timed InputStereo Sound
Requisitos de sistema
MínimosRecomendadosSistemaMicrosoft® Windows® 10 or higher—CPUDual Core 2.0 GHz or higher—GPUCompatible with Direct X9+—RAM8 GB RAM—Tamanho da transferência500 MB available space—
Acerca do jogo
Acerca de Street Witch
Street Witch is a bright, visceral, old school FPS, with a focus on lurid visuals and dark combat action. It’s a solo dev project and I really wanted to make something that felt like a weird build engine clone from a late 90’s shareware disk.
You play Megan, a witch living in 90’s Goblin City. A gang of ruthless Street Gobbos have stolen Megan’s beloved cat The Dark Princess and robbed her of her magic, so she’s resorting to guns and steel-toe-cap boots on a brutally unhinged mission to get her cat back, and kick some Gobbo ass in the process.
It’s a short, linear, boomer shooter taking you from the scene of the crime, to the streets of Goblin city and into clubs and casinos in your hunt for your pet. The mechanics and action are simple, but the game does not hold your hand at all. I wanted to make something that you can dive into and challenge yourself with, but that you can also finish in an evening.
Street Witch takes it back to the 90’s with it’s dev process. Every enemy is either digitised video of me in a costume, or a stop frame animation. Every weapon, enemy, character and interaction is painstakingly costumed, filmed and digitised into sprites in the game. It’s a totally inefficient and outdated way of making a game, but I grew up playing games like this and love the look, it’s something I’ve always wanted to replicate.
Features:
Super minimal hud
Old School art style, new school shaders
Eye melting colours
6 different weapons, 2 magic spells, 1 boot
8 different enemies, 2 bosses and at least 1 old lady.
Fully voice acted cutscenes (no AI)
Disclaimer.
Street Witch is a solo dev project made on a very limited budget, hence the lack of support for different languages or mac/linux. Etc etc.
Perguntas frequentes
O Steam não indica um preço para Street Witch de momento.
Street Witch ainda não foi lançado. Lançamento previsto: 2027.
Mínimos: Microsoft® Windows® 10 or higher, Dual Core 2.0 GHz or higher, Compatible with Direct X9+, 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 500 MB de espaço livre em disco para Street Witch.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Street Witch. No total, o Steam indica 1 idioma para Street Witch, 1 com áudio completo.
Não — o Steam indica Street Witch como um jogo para um jogador.
Os Steam charts de Street Witch no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Street Witch ›
No Steam, Street Witch funciona em Windows. Sem suporte para comando indicado.
Street Witch tem a classificação DEJUS 14.
Jogadores atualizados — · dados da loja 16/10, 05:15 UTC · fonte: SteamWebAPI