You were pulled into someone else's war. Type what you want to say and people answer it. Errands, places, allies and even your abilities are written out of what you do. Slay the Demon King, serve him, turn him or make peace, and the world remembers how.
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24 horas—7 dias—TendênciaEstável
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Data de lançamento—Data de lançamento por anunciar
Conforto e áudioAdjustable DifficultyCamera ComfortCustom Volume ControlsKeyboard Only Option
MaisPlayable At Your Own Pace
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 64-bit—CPUDual-core 64-bit CPU—GPUAny GPU with OpenGL 3.3 support (integrated graphics are fine)—RAM4 GB RAM—
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The world is written before you take your first step in it
Every run opens by writing its own world: the age, how magic works, the peoples and what they want, what the Demon King actually is and where he stands right now — then who you were on Earth, how you got here, and the ability you woke up with. Tell it what kind of world you want, or leave it to chance.The world is built out of what you do in it
- You mention a place nobody has been. If it is close enough to walk to, it gets built, and you can go there.
- You take someone's errand. A destination is written for it and placed on the map. The world is larger because you agreed to something.
- You argue about the price. Talk a keeper down and the bed costs less. What you agree is what you are charged.
- You ask someone to come with you. They decide. Someone who does not like you enough will say no.
- You talk down something trying to kill you. A person, an animal, a monster, the boss of the dungeon: anyone you fight can be talked onto your side. Not all of them forget whose side they were on.
- You play the way you play. New abilities are written against your build, and the ending is written out of the run you actually had.
Say the thing, not the option
Lie, threaten, over-promise, confess — you type it. The reply is written for what you actually said, and what you said is what the world then has to deal with.You can walk into a fight you cannot win
Fights run on hand-written rules, not on the AI: turn order, initiative, damage and death follow the same rules every time. You can learn this game, and you can misjudge it.Pick a side, or don't
You are here for a war that isn't yours. Slay the Demon King, serve him, turn him to your side, or make a peace both banners will sign. Each one ends the war differently, and the world carries on after it, changed by what you did. Factions keep count of what you have done for them and what you still owe.Everyone remembers you
You are not from here, and the war did not start with you. Everyone you meet will remember you — not all of it, and not the same way.
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Mínimos: Windows 10 64-bit, Dual-core 64-bit CPU, Any GPU with OpenGL 3.3 support (integrated graphics are fine), 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
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Não — o Steam não inclui o português (Portugal) entre os idiomas de Someone Else's War: An Isekai RPG. No total, o Steam indica 1 idioma para Someone Else's War: An Isekai RPG, nenhum com áudio completo.
Não — o Steam indica Someone Else's War: An Isekai RPG como um jogo para um jogador.
Os Steam charts de Someone Else's War: An Isekai RPG no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Someone Else's War: An Isekai RPG ›
No Steam, Someone Else's War: An Isekai RPG funciona em Windows e macOS. Sem suporte para comando indicado.
Someone Else's War: An Isekai RPG tem a classificação DEJUS 14.
Jogadores atualizados — · dados da loja 13/10, 18:15 UTC · fonte: SteamWebAPI