Step into the forgotten Silk Roads of medieval Anatolia and uncover living stories through immersive exploration, atmospheric spaces, and AI-driven characters in a university-led research project reimagining ancient caravanserais.
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24 horas—7 dias—TendênciaEstável
Análises2 análises
100,0%2 user reviews
2 positivas0 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa0,0%Pos. por neg.—
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Detalhes do jogo
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Jogo
Data de lançamento10 de julho de 2026Lançado há 3 meses
ProgramadorSILK Project / University of LiverpoolEditoraGuzden VarinliogluGénerosGratuitoAventuraIndieSimulaçãoCasual
MínimosRecomendadosSistemaWindows 10 or 11 (64-bit)—CPUIntel i5-4590 or AMD Ryzen 5 1500XIntel i3-14100 or Ryzen 5 4500GPUNVIDIA GTX 970 or AMD Radeon RX 400 SeriesNVIDIA RTX 20 Series or AMD Radeon RX 6000 SeriesRAM8 GB RAM16 GB RAM
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Acerca de SILK 2.0
What Were Caravanserais?
A thousand years ago, monumental stone caravanserais stretched across the trade routes of Anatolia, in what is now Türkiye. Built during the Seljuk period, these structures provided shelter, food, and protection for merchants, pilgrims, and travellers crossing the Silk Roads.
They were resting places, trade nodes, and cultural meeting points along one of history’s most important networks of exchange.
Many survive today only in fragments. SILK 2.0 brings them back into public memory through immersive digital reconstruction.
Not a Game. An Expedition.
SILK 2.0 is a research-driven cultural experience, not a conventional video game. It was built by an international academic team that has spent years in the field: surveying, documenting, and digitally reconstructing six of the most significant caravanserais on the Silk Roads.
Every arch. Every courtyard. Reconstructed from documented field research.
The six sites you can explore:
Evdir Han · Eynif Han · Sultan Han · Zazadin Han · Kargı Han · İncir Han
Each one is a distinct architectural world. Each one with a story.
Your Journey Begins at the Hub.
You start in a central space inspired by the geometry of a traditional Turkish bathhouse, a twelve-sided hall that radiates outward to all six caravanserais. From here, the choice is yours.
Step through any entrance and find yourself inside an immersive explorable reconstruction: open courtyards and vaulted corridors, all recreated at human scale in VR.
Who Is This For?
SILK 2.0 is for the curious traveller who has never had the chance to visit Anatolia. For the architecture enthusiast who wants to walk inside a building that no longer fully exists. For the history lover who wants to understand the Silk Roads from the inside out.
And for anyone who has ever wondered: what did it feel like to arrive at those gates — dusty, tired, and far from home, and know that you were welcome?
Some places deserve to be remembered. This is how we do it.
GAMEPLAY FEATURES (STEAM FEATURE LIST)
- Explore Six Reconstructed Historic Sites — Walk freely through six grand medieval caravanserais of the Silk Roads, each recreated from real field research in what is now Türkiye.
- Talk to AI Historical Characters — Meet and speak with AI-driven residents who bring the daily life, architecture, and stories of these ancient crossroads to life in natural conversation.
- VR and Desktop Modes — VR immersion or flat desktop exploration — no headset required to experience the world.
- Reconstructed from field surveys, photogrammetry, and historical evidence — Every environment is reconstructed from field surveys, photogrammetry, and archival records by an international academic team. Not fantasy — research-driven reconstruction.
- AI-Generated Soundscapes
- Central Hub World — Begin in a beautifully crafted twelve-sided hub inspired by traditional Turkish bathhouse architecture that connects all six sites.
Some places deserve to be walked through again.
SILK 2.0 — Coming to Steam
STEAM TAGS & CREDITS
Recommended Steam Tags:
Virtual Reality · VR · Walking Simulator · Exploration · Historical · Cultural Heritage · Architecture · Education · Serious Game · Atmospheric · Immersive · Story Rich · 6DOF · Singleplayer · Museum · Middle East · AI Interaction · Simulation · Interactive Experience · 3D Exploration
Project Team:
Directed by
Guzden Varinlioglu
Visual Direction
Mohammed Faraj Al-Suwaidi
Technical Director & AI Systems Development
Koen Maes
Experience Design
Mohammed Qaisar Junaid
3D & AI Assets
Guzden Varinlioglu · Gregory Campbell · Shahnaz Gulshan
Research Dissemination
Guzden Varinlioglu · Shahnaz Gulshan · Saithani Ithayaraaj · Vigneswaran Subramaniyan · Alfiya Shaheen Fayaz · Yuangang Yang
Music
Ezgi Yurumez
Modelling
Guzden Varinlioglu · Hilal Kaleli · Sepehr Seyedian
Supported by the University of Liverpool and the Andrew Pullin Fund; partnered with Qatar University and BCS, The Chartered Institute for IT; with academic research developed in collaboration with Takehiko Nagakura at the Design Computation Lab, Massachusetts Institute of Technology; and field studies supported by the U.S. Mission to Türkiye Grants Program and MIT MISTI Global Seed Funds.
2026
Jogadores atualizados 19/09, 04:25 UTC · dados da loja 22/09, 08:43 UTC · fonte: SteamWebAPI
SILK Project / University of Liverpool lançou SILK 2.0 a 10 de julho de 2026. Lançado há 3 meses.
Mínimos: Windows 10 or 11 (64-bit), Intel i5-4590 or AMD Ryzen 5 1500X, NVIDIA GTX 970 or AMD Radeon RX 400 Series, 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
100,0% das 2 análises do Steam são positivas — o Steam classifica-as como «2 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de SILK 2.0. No total, o Steam indica 1 idioma para SILK 2.0, 1 com áudio completo.
Não — o Steam indica SILK 2.0 como um jogo para um jogador.
Os Steam charts de SILK 2.0 no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, SILK 2.0 funciona em Windows. Sem suporte para comando indicado.