A steampunk bubble-shooter roguelike. Load the cannon. Match the color. The ceiling drops. Nine mutations to level, one score to take, no second run — until you or the tower is done.
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises0 análises
—No user reviews
0 positivas0 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
Multimédia
5 imagens
Detalhes do jogo
Acerca do jogo
Jogo
Data de lançamento—Data de lançamento por anunciar
ProgramadorNestwell Studio LLCEditoraNestwell Studio LLCGénerosIndieCasual
MínimosRecomendadosSistemaWindows 10 (64-bit) or later—CPUAny dual-core x86-64 CPUFull controller support optionalGPUIntegrated GPU with WebGL 2 supportDedicated GPURAM2 GB RAM4 GB RAMTamanho da transferência500 MB available spaceigual
Acerca do jogo
Acerca de Rogue's Climb
A steampunk bubble-shooter roguelike. Load. Match. Climb.
The Copper City looks up. The tower above it never stops turning.
You climb it with a cannon. Load a gear. Match its color to what leans over the board. Fire. Some gears fall away. Some do not. The tower drops another row into your face.
Every match is a coin the tower pays. Every miss is a step it takes down. When the ceiling reaches your shot, the run is over. There is no second run. There is the score you took.
The Ascent
The tower is not fair. It never was.
Each climb starts with the same cannon and a different bad hand. Between rounds a machinist offers you tools — a colder kiln, a wilder gear, a stolen governor, a keg. You take one. It changes shape as you take it again. By Mk. V it stops being a tool and becomes a promise.
Play the tower with what you have. It never gives what you asked for.
What is inside
- One run, one score. The tower keeps no receipts. You keep no continues.
- Draft mutations mid-climb. Nine blueprints, five ranks each — every one you level bends the loop harder in one direction.
- Chain into Frenzy. Land the right sequence and the furnace door welds open — points come out white-hot until the door closes again.
- Bank shots for coin. Bumpers pay. Oiled bumpers pay more. Every kiss of the wall rings.
- Endless, Daily, Practice. Same rules. Different boards. One global leaderboard for each.
- Steam Deck & controller. Full pad support. The cannon aims where the stick points.
The Ranks
The end-of-run screen calls you what your climb earned. Soot Greeter, if you barely started. Grand Artificer, if you reached the top of the tower and it did not reach you first. The others are between.
Nobody has to know the name you earned. You know.
Nestwell Studio
Rogue's Climb is made by one small independent studio. No microtransactions on Steam. No live-service loop. When you buy the game, you have the game.
Jogadores atualizados — · dados da loja 23/09, 00:29 UTC · fonte: SteamWebAPI
O Steam não indica um preço para Rogue's Climb de momento.
Rogue's Climb ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 (64-bit) or later, Any dual-core x86-64 CPU, Integrated GPU with WebGL 2 support, 2 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 500 MB de espaço livre em disco para Rogue's Climb.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Rogue's Climb. No total, o Steam indica 20 idiomas para Rogue's Climb, nenhum com áudio completo.
Não — o Steam indica Rogue's Climb como um jogo para um jogador.
Os Steam charts de Rogue's Climb no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Rogue's Climb ›
No Steam, Rogue's Climb funciona em Windows e macOS. Suporte total para comando.
Rogue's Climb tem a classificação DEJUS L e IGRS 3.