Fight your way out of a 120-room corporate prison with a gun that rewrites itself. Ten sectors, ten bosses, eight weapon forms, and a chain multiplier that breaks the moment you get hit. Every pixel and every sound is generated at runtime. Up to four players, split screen.
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24 horas—7 dias—TendênciaEstável
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Jogo
Data de lançamento11 de março de 2027Chega daqui a 5 meses
Funcionalidades SteamFamily SharingRemote Play Together
MaisGamepad Recommended
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 64-bitWindows 11 64-bitCPUDual-core 2.4 GHzQuad-core 3.0 GHzGPUAny OpenGL/DirectX capable GPU — the game renders at 1280x720 and scalesAny OpenGL/DirectX capable GPURAM4 GB RAM8 GB RAMTamanho da transferência300 MB available spaceigual
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Acerca de Project Vanquisher
THE GUN REWRITES ITSELF
You are a prisoner. The tower above you is a hundred and twenty rooms of
Corporation property, and the only thing you stole is a prototype: the
Vanquisher 3000. It does not reload. It morphs — eight forms,
eight power levels, and never the same run twice.
TEN SECTORS, TEN GUARDIANS
Cell Blocks. R&D. Foundry. Barracks. Hydroponics. Cryo. Server Core. Reactor.
Docks. And the Spire, where the Overseer is waiting — and where he will try to
leave without you.
Every sector brings one new question: a new enemy, a new hazard, a new way the
floor itself tries to kill you. Vents that scald. Fog that blinds. Ice that
takes your footing. Radiation that does not care about cover.
NOTHING HERE IS A FILE
There are no textures on the disk. No samples. No sprite sheets. Every enemy,
every wall, every gunshot and every note of the soundtrack is generated by
the game as it loads — polygon masks lit by a real lighting model, and a
synthesiser written in numpy. The first launch bakes it. Every launch after
that is instant.
SCORE IS A SECOND OPPONENT
Kills chain. The multiplier climbs to x4 — and halves the moment something hits
you. Clear a room untouched and fast and the bonus doubles. The game has one
ending; it has a thousand ways to be beaten well.
FOUR PLAYERS, ONE TOWER
RACE MODE: the same maze, different starting cells, split screen. First
to the exit wins. Meet a rival on the way and only one of you leaves the room —
the other sits out sixty seconds and watches. Two players share the screen
horizontally; three or four take a quarter each. Pick the full campaign or race
to the end of any sector.
FEATURES
- 120 procedurally arranged rooms across 10 themed sectors
- 10 hand-designed bosses, each with its own phases, tells and sound
- 8 weapon forms × 8 power levels — the gun you finish with is never the one you started with
- Local split-screen race for 2-4 players, with friendly fire very much on
- Score, chains and per-difficulty records
- Full controller support · English and Greek
- 100% procedural art and audio — nothing is an asset file
Jogadores atualizados — · dados da loja 30/09, 05:15 UTC · fonte: SteamWebAPI
O Steam não indica um preço para Project Vanquisher de momento.
Project Vanquisher ainda não foi lançado. Lançamento previsto: 11 de março de 2027.
Mínimos: Windows 10 64-bit, Dual-core 2.4 GHz, Any OpenGL/DirectX capable GPU — the game renders at 1280x720 and scales, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 300 MB de espaço livre em disco para Project Vanquisher.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Project Vanquisher. No total, o Steam indica 2 idiomas para Project Vanquisher, nenhum com áudio completo.
Sim — segundo o Steam, Project Vanquisher tem PvP online e ecrã dividido.
Os Steam charts de Project Vanquisher no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Project Vanquisher ›
No Steam, Project Vanquisher funciona em Windows. Suporte total para comando.