Manage dev teams. Hit deadlines. Deliver quality. OTIF is a kanban board simulation where every hire, every card, and every decision has a cost — and the client is watching.
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OTIF puts you in front of the whiteboard.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers — each with their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
OTIF puts you in the chair of a delivery-obsessed project manager.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers. Each has their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
MANAGE YOUR BACKLOG
Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing →
Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity
depends entirely on whether you staffed correctly.
WATCH THE CLOCK
Time runs in real days — and you control the speed. Pause to think. Fast-forward when
things are flowing. The deadline doesn't care.
SCORE LIKE A CLIENT
At the end of each project you receive an executive retrospective: Speed, Quality,
Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on
one and explain why.
FEATURES
— Kanban board simulation with realistic team dynamics
— T-shirt sizing system: XS tasks to XL subsystems
— Role-based processing with skill caps and quality risk
— Variable time speed (0.25× to 8×) with full pause control
— Budget tracking with daily team burn rate
— Post-delivery retrospective with scored metrics
— Multiple levels across different client scenarios
— Clean, professional whiteboard interface
This demo includes the first two levels. The full game features additional clients,
team constraints, and increasingly brutal delivery pressures.
Jogadores atualizados — · dados da loja 22/09, 23:26 UTC · fonte: SteamWebAPI
O Steam não indica um preço para On Time In Full de momento.
On Time In Full ainda não foi lançado. Lançamento previsto: Q4 2026.
Mínimos: Windows 10 64-bit, Intel Core i3 or equivalent, Any GPU supporting OpenGL 3.3, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 500 MB de espaço livre em disco para On Time In Full.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de On Time In Full. No total, o Steam indica 1 idioma para On Time In Full, nenhum com áudio completo.
Não — o Steam indica On Time In Full como um jogo para um jogador.
Os Steam charts de On Time In Full no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de On Time In Full ›
No Steam, On Time In Full funciona em Windows. Sem suporte para comando indicado.
On Time In Full tem a classificação DEJUS L e IGRS 3.