A combination of Strategy and City Building, featuring modular units, organic growth, and true simultaneous movement. Territory expands into unclaimed tiles automatically while population grows exponentially. Units draw directly from population for manpower, their armament is entirely up to you.
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises0 análises
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Jogo
Data de lançamento25 de março de 2025No Steam há 1 ano
ProgramadorGuns, Gods, and SteelEditoraGuns, Gods, and SteelGénerosEstratégia
—Conquistas—DLC3547190
Acerca do jogo
Jogadores atualizados 18/09, 16:26 UTC · dados da loja 22/09, 10:53 UTC · fonte: SteamWebAPI
MínimosRecomendadosSistemaWindows 10igualCPUIntel Core i5-6300U CPU 2-CoreAMD Ryzen 7 3700X 8-CoreGPUIntel(R) HD Graphics 520AMD Radeon RX 5700 XTRAM32 GB RAM64 GB RAMTamanho da transferência1 GB available spaceigual
Acerca de Mavors
Mavors is a multiplayer tile strategy game with an emphasis on city building. Resources are drawn from tiles and refined by buildings the player places. Materials travel from building to building via roads. The ultimate goal being to create armaments for units in order to defeat other players in the session.
This game, my first game, was conceived as a criticism of other tile based strategy games. Perhaps my friend group is different, but the best part of a session was always warfare. An aspect of strategy games that has been continually discounted in recent years.
Here, warfare takes center stage. The entirety of the city building and population dynamics is a means for the player to create a military industrial complex. Additionally, rather than a bland linear progression of units, the player must balance the resource cost and effectiveness of a given unit in a given situation.
For example:
Units can be equipped with one of four melee weapons: swords, axes, maces, or spears. Swords get and extra attack upon a successful attack indefinitely, but have low armor penetration. Making them excellent for trash killing, but horrific against heavily armored units. Maces just sport high armor penetration, and nothing else. Axes ignore the effects of shields. While spears determine their armor penetration via speed and allow for denser units.
So, you can see how a unit's effectiveness depends on the opposing unit's composition.
I also tried to minimize tedium in this game. You don't need to move your lumbermills or your mines. Both will expand out their gathering range as they deplete the surrounding tiles. Additionally, you can queue up units and even turns. Nothing forces you to take action every turn.
Probably the best innovation I made in this game is simultaneous movement, not who clicks first, but rather that a unit is given future movements and actions that are played out at the end of the turn.
If you like the sound of this, or at least appreciate my attempt at novelty, then give this game a go.
Perguntas frequentes
Mavors custa 0,99€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 0,99€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
Guns, Gods, and Steel lançou Mavors a 25 de março de 2025. No Steam há 1 ano.
Mínimos: Windows 10, Intel Core i5-6300U CPU 2-Core, Intel(R) HD Graphics 520, 32 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 1 GB de espaço livre em disco para Mavors.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Mavors. No total, o Steam indica 1 idioma para Mavors, nenhum com áudio completo.
Sim — segundo o Steam, Mavors tem PvP online.
Os Steam charts de Mavors no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, Mavors funciona em Windows. Sem suporte para comando indicado.