An idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox after. An idle game that ends.
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24 horas—7 dias—TendênciaEstável
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Conforto e áudioCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
MaisPlayable At Your Own Pace
Requisitos de sistema
MínimosRecomendadosSistemaWindows 11 64-bitigualCPUDual-core 2.0 GHzQuad-core 2.5 GHzGPUVulkan 1.0 capable integrated graphics (Intel HD 520 / Iris or newer)Vulkan 1.0 capable GPU with current Mesa driversRAM4 GB RAM8 GB RAMTamanho da transferência300 MB available spaceigual
Acerca do jogo
Acerca de Marble Mill
Every coin you earn, you can see happen.
No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.
THIS GAME ENDS. ON PURPOSE.
- ~3 hours to the finale — a real ending, with credits.
- 100% of the achievements are reachable in that time. No grind wall, no season pass.
- No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.
Then, if you want to stay: an endless sandbox with everything unlocked.
The mill is an instrument
Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.
At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.
Build it out, melt it down
- Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.
- Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.
- Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.
- Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.
- A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.
ASMR mode
One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.
Good to know
- There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.
- It's short by design: ~3 hours to 100%, and then a sandbox to play in.
- Runs on integrated graphics. It's meant for a laptop on a quiet evening.
More from StoneForge Labs
This mill builds itself. In Ballfall you build your own — marble by marble.Wishlist Ballfall
Jogadores atualizados — · dados da loja 23/09, 01:50 UTC · fonte: SteamWebAPI
O Steam não indica um preço para Marble Mill de momento.
Marble Mill ainda não foi lançado. Lançamento previsto: Q4 2026.
Mínimos: Windows 11 64-bit, Dual-core 2.0 GHz, Vulkan 1.0 capable integrated graphics (Intel HD 520 / Iris or newer), 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 300 MB de espaço livre em disco para Marble Mill.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Marble Mill. No total, o Steam indica 1 idioma para Marble Mill, 1 com áudio completo.
Não — o Steam indica Marble Mill como um jogo para um jogador.
Os Steam charts de Marble Mill no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Marble Mill ›
No Steam, Marble Mill funciona em Windows e Linux. Sem suporte para comando indicado.