Lights Of DunHuang recasts the classic Zuma marble-shooter as 11th-century mural restoration. Inherit the Flowing-Light Brush, fire six mineral pigment-balls along Apsara ribbons through ten Mogao Caves, chain colors into overlapping dyes, and ignite each sutra before the Spalling Gap swallows it.
Conforto e áudioCustom Volume ControlsMouse Only OptionSave Anytime
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 64-bitWindows 10 / 11 64-bitCPU1.6 GHz Dual Core2.0 GHz Quad CoreGPUIntegrated graphics with WebGL supportDedicated graphics card with WebGL2 supportRAM2048 MB RAM4096 MB RAMTamanho da transferência500 MB available spaceigual
Acerca do jogo
Acerca de 敦煌流光
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
- Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
- Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
- Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
- Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
- Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
- Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
- Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
- Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
- Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
- Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
- Chapter 5 — Cave 61 (Mount Wutai Map)
- Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)
Jogadores atualizados 19/09, 06:57 UTC · dados da loja 22/09, 10:15 UTC · fonte: SteamWebAPI
敦煌流光 custa 2,09€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 2,09€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
JZHacker lançou 敦煌流光 a 2 de setembro de 2026. Lançado há 23 dias.
Mínimos: Windows 10 64-bit, 1.6 GHz Dual Core, Integrated graphics with WebGL support, 2048 MB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 500 MB de espaço livre em disco para 敦煌流光.
85,7% das 7 análises do Steam são positivas — o Steam classifica-as como «7 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de 敦煌流光. No total, o Steam indica 8 idiomas para 敦煌流光, 8 com áudio completo.
Não — o Steam indica 敦煌流光 como um jogo para um jogador.
Os Steam charts de 敦煌流光 no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de 敦煌流光 ›
No Steam, 敦煌流光 funciona em Windows. Sem suporte para comando indicado.