Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
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24 horas—7 dias—TendênciaEstável
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Detalhes do jogo
Acerca do jogo
Jogo
Data de lançamento4 de março de 2027Chega daqui a 5 meses
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
DLC
5354550ID da app
Compatibilidade e funcionalidades
WindowsSem suporte para comando indicado
JogabilidadeSingle-player
Funcionalidades SteamFamily Sharing
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 (64-bit)—CPUx86-64 CPU with SSE4.2, 2 GHz—GPUOpenGL 3.3 or Direct3D 11 compatible graphics—RAM2 GB RAM—Tamanho da transferência300 MB available space—
Acerca de Keep Making Games
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
Perguntas frequentes
O Steam não indica um preço para Keep Making Games de momento.
Keep Making Games ainda não foi lançado. Lançamento previsto: 4 de março de 2027.
Mínimos: Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 300 MB de espaço livre em disco para Keep Making Games.
Ainda não há análises do Steam para este jogo.
Sim — Keep Making Games tem interface e legendas em português (Portugal), mas não tem dobragem. No total, o Steam indica 21 idiomas para Keep Making Games, nenhum com áudio completo.
Não — o Steam indica Keep Making Games como um jogo para um jogador.
Os Steam charts de Keep Making Games no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, Keep Making Games funciona em Windows. Sem suporte para comando indicado.
Keep Making Games tem a classificação DEJUS L.
Keep Making Games: preço, data de lançamento, gráficos e estatísticas