A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises0 análises
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Detalhes do jogo
Acerca do jogo
Jogo
Data de lançamento12 de janeiro de 2027Chega daqui a 4 meses
MínimosRecomendadosRAM512 MB RAM—Tamanho da transferência400 MB available space—
Acerca de Geritmia
In each journey, you push through a chain of procedurally generated worlds. You mine resources, fight armies, and grow stronger. Decisions you make shape your journey.
The World Eater devours worlds behind you at ever-increasing speed. When it reaches you, your journey ends, but the permanent upgrades carry forward, making each run stronger than the last.
World Perks
World perks are obtained through leveling and winning battles. They provide progression within a single world. Perks are not only passive bonuses, but also entities that you can craft, buy, obtain, or lose.
Permanent Perks
Permanent perks persist between journeys and apply universally. They provide minor bonuses and serve as the game’s primary form of meta-progression.
Bonus Board
The bonus board is built using tiles and allows players to customise their active universal bonuses. Bonus board progression persists between journeys.
Crystals
Crystals function as the game’s equipment system. They are randomly generated across multiple tiers, providing bonuses and sometimes altering core mechanics. Crystals persist between journeys.
A battle between teams is a sequence of duels. In each round, a random soldier from each side is selected to fight. The team with the last soldier standing is the winner.
The winning probability between soldiers is determined by their weakness and offence values.
Soldiers can also have modifiers that alter the normal flow of combat. Here are some examples:
- Suicide - When killed, also kills the killer.
- Trickster - When fighting, reverses the outcome probability.
- Initiate - Will always fight if possible.
The game offers approximately 20–40 hours of gameplay in Standard mode and features high replayability due to procedural generation.
The gameplay is active and involves planning and strategic thinking.
Multiple game modes are available, including a Relaxed mode for players who prefer a more idle-style experience without time pressure.
Perguntas frequentes
O Steam não indica um preço para Geritmia de momento.
Geritmia ainda não foi lançado. Lançamento previsto: 12 de janeiro de 2027.
Mínimos: 512 MB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 400 MB de espaço livre em disco para Geritmia.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Geritmia. No total, o Steam indica 1 idioma para Geritmia, nenhum com áudio completo.
Não — o Steam indica Geritmia como um jogo para um jogador.
Os Steam charts de Geritmia no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, Geritmia funciona em Windows. Sem suporte para comando indicado.