A free and open-source game about the First Sino-Japanese War and other pre-dreadnought battles in East Asia. A miniature-like wargame system, but without 3D models.
Jogadores de First Sino-Japanese War e Steam charts
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises9 análises
77,8%9 user reviews
7 positivas2 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa22,2%Pos. por neg.3,5×
Multimédia
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Data de lançamento22 de maio de 2026Lançado há 4 meses
First Sino-Japanese War is a free and open-source game covering naval tactical and strategic layers of the 1894–1895 war between China and Japan. The naval tactical combat system that uses a dynamic time step (e.g., 1 second per pulse) that can be played in turn (like 1 min turn) or real-time. Many of the core resolution mechanics are inspired by and digitally adapted from SEEKRIEG-style naval miniatures rules.
Features:
- Historical battle scenarios like The Battle of Yalu River, one of most important yet underrepresented battle in the ironclad era. Some other historical or hypothetic scenarios in First Sino-Japanese War, Boxer Rebellion and Russo-Japanese are included as well.
- Adjustable automation levels -- from manually controlling each weapon mount and FCS, to delegating partial or full fleet command to the AI. It's also possible to control both sides by hand at the same time.
- A highly flexible editor that allows modification of ship classes (down to penetration and fire-control tables, armor, dynamic), detailed damage, environment and deployment. It should be easy to create custom battles beyond built-in scenarios.
- The editor is integrated into the same interface as the normal gameplay mode, exposing all parameters and status data, allowing modifications and scenario generation at any time.
- Quick battle in skirmish mode.
- In LAN multiplayer mode, players can be assigned to command different parts of the OOB.
- Open sourced game mechanism, no more black box and guesswork.
- No 3D models—just ship counters (historical or generated line drawings) moving across the globe.
- (Work-in-process) Campaign cover land combat resolution, supply, repairing, command chain and various action. The grand campaign scenario give a accurate description of the beginning of the war (25 July 1894) and model the followed dynamic.
Jogadores atualizados 18/09, 21:13 UTC · dados da loja 22/09, 19:55 UTC · fonte: SteamWebAPI
January Desk lançou First Sino-Japanese War a 22 de maio de 2026. Lançado há 4 meses.
Mínimos: windows 10, 16 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
77,8% das 9 análises do Steam são positivas — o Steam classifica-as como «9 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de First Sino-Japanese War. No total, o Steam indica 4 idiomas para First Sino-Japanese War, nenhum com áudio completo.
Sim — segundo o Steam, First Sino-Japanese War tem PvP online, cooperativo online e jogo em LAN.
Os Steam charts de First Sino-Japanese War no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, First Sino-Japanese War funciona em Windows. Sem suporte para comando indicado.
First Sino-Japanese War tem a classificação DEJUS 10 e IGRS 13.