Acerca de Deal Me In
The house always wins. You're going to change that, or die trying.
You owe the casino. Every day the debt grows, and every day you have exactly one shift to pay it off before the clock runs out — or the thing that runs this place comes for you personally.
Deal Me In is a first-person horror roguelike where the casino floor is the whole game: work the slots, the blackjack table, roulette, poker, pachinko, and the wheel of fortune to scrape together your quota before time runs out. Win too big, lose too badly, or just linger too long, and the house notices. Heat builds. Something starts walking the halls — and it only gets closer while you're not looking.
Get caught, and you don't lose money. You lose the floor. You wake up somewhere that shouldn't exist — a flooded backroom of hallways and hotel-carpet nightmares that goes on for as long as it needs to — and the only way out is to find what it's hiding from you before it finds you first.
Clear the debt, and the house pays you back — sort of. Every day you survive cracks open a pack of upgrade cards: new wilds, new paylines, new ways to bend every game in your favor, stacking run over run until the machines themselves start to feel rigged in your direction for once. Push deep enough — day 3, day 6, day 9, day 12 — and the boss days arrive: the odds sharpen, the Devil starts turning up on the reels, and the house stops being polite about wanting you gone.
FEATURES
- Six full casino games — Slots, Blackjack, Roulette, Poker, Pachinko, and the Wheel of Fortune, each with its own deep upgrade tree, bonus mechanics, and ways to break the odds in your favor.
- A roguelike pack economy — clear your daily debt to crack open upgrade packs, drafting the cards that build your run, on top of a permanent meta-progression stash that carries across every attempt.
- A horror that hunts, not just jump-scares — heat builds from how you play, not a script; look away and it closes the distance, look at it and it stops. Get caught and you're dragged into the backrooms — themed liminal mazes with their own hunter, real stakes, and no map.
- PS1-era presentation — low-poly rooms, point-filtered textures, and a camera that glitches and corrupts the harder the house is watching you, built from the ground up to feel like a cursed disc someone found in a pawn shop bin.
- 2–4 player online co-op — a shared wallet, a shared debt, and a shared threat: if the house catches one of you, it takes the whole party down together.
- Three difficulty tiers — Easy ends at day 6, Normal at day 9, Gamba Master runs the full twelve-day gauntlet with everything the house has.
COMING IN A FUTURE UPDATE
- PvP — go head-to-head against other players at the tables, not just alongside them.
Sit down. Place your bet. Try not to look at what's standing behind the slot machines.