Can you hear the bad can? Tap, listen, and reject defective cans in a sound-based inspection game. The line keeps accelerating. Three mistakes end your shift. Headphones strongly recommended.
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Data de lançamento12 de setembro de 2026Lançado há 12 dias
MínimosRecomendadosSistemaWindows 10 (64-bit)Windows 11 (64-bit)CPUx86-64, 2.0 GHz or equivalentx86-64, 2.5 GHz or fasterGPUIntegrated GPU with OpenGL 3.3 supportDedicated GPU with OpenGL 3.3 supportRAM4 GB RAM8 GB RAMTamanho da transferência200 MB available spaceigual
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You will never see it. You can only hear it.
Welcome to the inspection line of a cannery. The food packed here will end up on somebody's table. Cans come down the belt; you tap each one with an inspection rod, listen to what comes back, and knock the spoiled ones into the chute.The last gate before the food reaches anyone
What is sealed inside each can is food. Let bacteria grow and gas swells the can; let them turn acid and the contents sour. None of it is visible from the outside. That is why the tap test - striking a can and listening to it - is still used in food factory quality control. What this game simulates is the ear on that line.Sound is the only clue
Every can on the belt looks exactly the same, whatever is wrong inside it. No bulging lid, no dent, no rust - nothing is drawn. Looking will not help you. You have to tap it and listen.
A good can rings clean. A bad one sits a few cents off that pitch - and only the pitch differs. The decay, the strike noise, the timbre are identical down to the sample. There is no "it just sounded off" to fall back on.Tap here, reject there
The zone where you can tap and the zone where you can reject are different places. You tap on the right, listen, and have a few seconds while the can travels before you must commit on the left. That gap is your thinking time. The line does not wait.The line never stops
No stages. One run, and the belt keeps getting faster while the cans crowd closer together. Three misses ends the shift. Achievements come from how fast you pull a bad can, how far you push the belt, and what you score before the third miss.The defect catalog
Every anomaly you successfully reject is logged. Ten real cannery defects - hard swell, flipper, flat sour and the rest - each with reference art and notes on what actually went wrong inside the can. Fill the catalog and Hard Mode appears, where the pitch differences shrink further.Features
- Food factory quality control as a pure listening game
- The visuals give away nothing, by design
- Ten tap sounds built from real canning defects, with an in-game catalog
- 27 achievements, most of them on reaction time and belt speed
- Keyboard, mouse and gamepad, all fully rebindable
- Eleven languages
Headphones or earbuds are strongly recommended. On speakers, the differences you are supposed to hear get lost in the room.
Jogadores atualizados 19/09, 08:10 UTC · dados da loja 22/09, 21:08 UTC · fonte: SteamWebAPI
DAKENSHI custa 3,15€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 3,15€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
rspepe lançou DAKENSHI a 12 de setembro de 2026. Lançado há 12 dias.
Mínimos: Windows 10 (64-bit), x86-64, 2.0 GHz or equivalent, Integrated GPU with OpenGL 3.3 support, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 200 MB de espaço livre em disco para DAKENSHI.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de DAKENSHI. No total, o Steam indica 11 idiomas para DAKENSHI, nenhum com áudio completo.
Não — o Steam indica DAKENSHI como um jogo para um jogador.
Os Steam charts de DAKENSHI no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de DAKENSHI ›
No Steam, DAKENSHI funciona em Windows e Linux. Suporte total para comando.