Advanced city simulator with minimalist "Paint" graphics. Build complex intersections, edit traffic rules, and solve traffic jams without melting your PC.
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24 horas—7 dias—TendênciaEstável
Análises66 análises
97,0%Very Positive
64 positivas2 negativas
Recomendações—Pontuação8/9
Últimos 30 diassem dadosProporção negativa3,0%Pos. por neg.32,0×
Multimédia
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Data de lançamento1 de abril de 2026Lançado há 6 meses
Looks like a joke. Simulates like a beast.
Don't let the simple Paint aesthetics fool you. Built by a solo developer, this game prioritizes raw simulation power over graphics. Under the hood lies a deep, complex, and unforgiving traffic engine. It is designed to challenge your city-planning skills without melting your PC.
Key Features
- EVERY Resident is Simulated: There is no "fake" background traffic. Every single citizen has a home, a job, and a daily schedule. When you see a car, it's a specific person trying to get somewhere.
- Design Complex Road Networks: From simple intersections to massive highway interchanges. Build roundabouts, bridges, and tunnels exactly how you want.
- Control Every Intersection: Don't just build roads. Manage the rules. Edit traffic lights, set up yield signs, and configure lane connections manually. You decide who has the right of way.
- Fix Traffic Jams: Identify bottlenecks and optimize the flow before your city paralyzes.
- Function over Form: The minimalist style isn't just an aesthetic choice. It allows the simulation to scale up massively. You can simulate tens of thousands of active agents in real-time on almost any computer. Build gigantic cities and focus on the logic, not the textures.
Please note that the game is in Early Access!
This means the project is still under development. You may encounter bugs, and some mechanics still need refinement. I am actively working on patches and adding new features from the Roadmap. By purchasing the game now, you are supporting its development in the early stages. Thank you for your support and understanding!
Roadmap
- a roundabout building tool
- goods production in factories, city-wide distribution, as well as import and export
- a rectangular building tool
- public transport (buses)
- varied terrain (mountains, rivers, lakes)
- city services (fire department, police, hospitals, garbage collection, and deathcare)
- electricity and water systems
- the ability to share and download intersections via the Steam Workshop
- pedestrian paths
- a tool for setting speed limits on roads
- a tool for moving roads and buildings
- the ability to undo recent changes (Ctrl+Z)
- a dark theme (and more)
- a decoration tool (parks, trees)
- overlays (land value, pollution, noise, traffic, etc.)
- a parking system (roadside and parking lots)?
- trains?
Jogadores atualizados 19/09, 00:54 UTC · dados da loja 22/09, 19:43 UTC · fonte: SteamWebAPI
City Painter custa 9,75€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 9,75€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
Blunix Games lançou City Painter a 1 de abril de 2026. Lançado há 6 meses.
Mínimos: Windows 10, Intel Core i3-4130 / AMD Ryzen 3 1200, Intel HD Graphics 4400, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 1 GB de espaço livre em disco para City Painter.
97,0% das 66 análises do Steam são positivas — o Steam classifica-as como «Very Positive».
Não — o Steam não inclui o português (Portugal) entre os idiomas de City Painter. No total, o Steam indica 9 idiomas para City Painter, nenhum com áudio completo.
Não — o Steam indica City Painter como um jogo para um jogador.
Os Steam charts de City Painter no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de City Painter ›
No Steam, City Painter funciona em Windows. Sem suporte para comando indicado.
City Painter tem a classificação DEJUS L e IGRS 3.