Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.
Jogadores de Automatic Battle:Galaxy General e Steam charts
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises3 análises
100,0%3 user reviews
3 positivas0 negativas
Recomendações—Pontuação0/9
Últimos 30 diassem dadosProporção negativa0,0%Pos. por neg.—
Multimédia
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Jogo
Data de lançamento27 de janeiro de 2025No Steam há 1 ano
MínimosRecomendadosSistemaWindows 7 (SP1+), Windows 10Windows 11CPUX64 architecture with SSE2 instruction set supportigualGPURTX 10 SeriesRTX 30 SeriesRAM2 GB RAM4 GB RAMTamanho da transferência6 GB available spaceigual
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Overview:
- The game does not currently support 21:9 monitors!
Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.
The achievement system is online.
This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.
The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.
Features:
- Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).
- Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).
Notes:
- Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.
- Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).
- Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!
Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:
- Level System: Expand with more stages. [V1.073 complete].
- Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].
- Weapon System: Introduce new gear and equipment. [V1.08 complete].
- Ship System: Add more playable vessels. [V1.08 complete].
Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.
Jogadores atualizados 18/09, 15:17 UTC · dados da loja 22/09, 21:38 UTC · fonte: SteamWebAPI
Automatic Battle:Galaxy General custa 14,79€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 14,79€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
ZHANG HONG lançou Automatic Battle:Galaxy General a 27 de janeiro de 2025. No Steam há 1 ano.
Mínimos: Windows 7 (SP1+), Windows 10, X64 architecture with SSE2 instruction set support, RTX 10 Series, 2 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 6 GB de espaço livre em disco para Automatic Battle:Galaxy General.
100,0% das 3 análises do Steam são positivas — o Steam classifica-as como «3 user reviews».
Não — o Steam não inclui o português (Portugal) entre os idiomas de Automatic Battle:Galaxy General. No total, o Steam indica 2 idiomas para Automatic Battle:Galaxy General, nenhum com áudio completo.
Não — o Steam indica Automatic Battle:Galaxy General como um jogo para um jogador.
Os Steam charts de Automatic Battle:Galaxy General no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Automatic Battle:Galaxy General ›
No Steam, Automatic Battle:Galaxy General funciona em Windows. Sem suporte para comando indicado.
Automatic Battle:Galaxy General tem a classificação DEJUS 6 e IGRS 13.