Flip 7 cards for a massive boost or draw a card you already have and lose everything. Another One is a roguelike deckbuilder where no duplicates survive. 5 heroes, brutal bosses, and a Daily Challenge leaderboard that resets at midnight.
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24 horas—7 dias—TendênciaEstável
Análises0 análises
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Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
MínimosRecomendadosSistemaWindows 10 (64-bit)—CPUDual Core 2.0 GHz or equivalent—GPUDirectX 10 capable graphics card—RAM2 GB RAM—Tamanho da transferência1 GB available space—
Acerca do jogo
Acerca de Another One
Draw the Same Card Twice. Lose Everything.
You're on a roll. Five cards in. No repeats. You could stand right now safe, solid, decent damage.
Or you could draw one more.
You draw!
Bust. No damage. Turn over. The enemy is still standing.
Another One is a roguelike deckbuilder built around one brutal rule: draw a card you already have and your entire hand collapses. No damage. No exceptions. No mercy.
The longer your hand, the harder you hit. But the longer you wait, the more likely you've already drawn what's coming next.
The Simplest Rule. The Hardest Decisions.
Your deck is full of cards with different values. Draw them one at a time. The moment you draw a card already in your hand, you bust. Everything you built that turn is gone.
But if you can flip 7 cards without a single repeat? The booster triggers. Fights end differently.
- Draw 7 unique cards and trigger bonuses that can end fights in one blow
- Stand early and deal safe damage — or push deep and risk it all
- Every booster changes what the right number of cards actually is
- Every boss changes what the word "safe" means entirely
Push your luck. Know when to stop. Rarely know when to stop.
5 Heroes. 5 Completely Different Decks.
Every hero starts with a unique deck that forces a different strategy:
- Rookie: Cards 1 through 12. The full range. Learn the game. Then learn it again.
- Viking: Double digits only. High values, big hits, very little room for error.
- Poker: Four of every value in the deck. Yes, four. Busting is now a personality trait.
- Highlander: One of each card. Theoretically the safest deck. There is also a bomb in it somewhere.
- Baby: Cards 1 through 5 only. Tiny numbers. Surprisingly dangerous synergies.
Same boosters. Same bosses. Completely different runs.
After Every Fight — A Choice.
Win a battle and pick your reward:
- New Booster: Add a passive that changes how your hand is evaluated
- Upgrade a Booster: Push an existing booster to its next power level
- Forge: Strengthen specific cards in your deck. Make the numbers hit harder.
- Add max. HP: Sometimes surviving is the move
- Break the game: Scaling mechanics that compound. The kind of reward that feels like a mistake until it suddenly, absolutely, wins the run.
No two reward paths feel the same. Every decision shapes how the next fight plays out.
The Bosses Are Not Playing Fair.
Over 20 bosses. Each one rewrites the rules mid-fight:
- Baron Bubblegum: Your highest card sticks to his hands. Deals no damage.
- Quantum Cat: Sometimes your hand is hidden. Sometimes it isn't. He finds this very funny.
- DJ Dead Drop: Adds a new instant-bust card to your deck every single turn.
- Glitch King: Every time you bust, he heals. He is actively rooting against you.
- Internet Troll: Your first few draws are always hidden. You're playing blind.
- Couch Potato: Double HP. He is simply very comfortable and sees no reason to hurry.
The Daily Challenge. Everyone. Same Run. One Day.
Every day, a new challenge appears. Same seed. Same run. Every player on earth gets the exact same deck, the same bosses, the same reward choices.
You can retry as many times as you want, the run resets, but the seed stays the same. Study it. Optimise it. Find the line.
- Global leaderboard: See how far everyone got today
- Retry all day, every day: Each attempt teaches you something
- Resets at midnight: The pressure is real
How far can you actually go when you know the run by heart?
One More Run.
- Infinity Mode: Difficulty that never stops scaling. Neither will you.
- Daily Challenge: Global leaderboard. Same seed for everyone. Resets at midnight.
Made With Love. Tested With Rage.
Another One is built by a single developer.
One person, one obsession, and more hours spent testing whether drawing exactly 7 cards without a repeat feels as satisfying as it should. (It does. Extremely.)
Game art and character designs were crafted with the assistance of AI generation tools.
Jogadores atualizados — · dados da loja 23/09, 01:39 UTC · fonte: SteamWebAPI
O Steam não indica um preço para Another One de momento.
Another One ainda não foi lançado. Lançamento previsto: 2026.
Mínimos: Windows 10 (64-bit), Dual Core 2.0 GHz or equivalent, DirectX 10 capable graphics card, 2 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 1 GB de espaço livre em disco para Another One.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de Another One. No total, o Steam indica 4 idiomas para Another One, nenhum com áudio completo.
Não — o Steam indica Another One como um jogo para um jogador.
Os Steam charts de Another One no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de Another One ›
No Steam, Another One funciona em Windows. Sem suporte para comando indicado.
Another One tem a classificação DEJUS 10 e IGRS 13.