Your guests are animals. They have opinions. Mostly about each other. Run a cozy island hotel: cook, furnish rooms and work out who can share a wall without ruining everyone's night. Five stars is the goal. Peace is optional.
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
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Jogo
Data de lançamento—Data de lançamento por anunciar
MínimosRecomendadosCPU1GHz or faster. SSEE2 instruction set support—GPUGraphics card: OpenGL 3.2+, Vulkan capable—RAM4 GB RAM—Tamanho da transferência2 GB available space—
Acerca de AniMansion
A hotel full of animals, and not one of them agrees with the next
You take over a hotel that has seen better centuries. Your job is to take it from zero to five stars: sweep the halls, get breakfast on the table, furnish the rooms, and work out who can stand sleeping next door to whom.
Mornings belong to the hotel. Afternoons belong to the island. Evenings belong to the characters who live there.
Everything starts with who sleeps next to whom
Every guest is a species with opinions about the room next door. Put the wrong two together and nobody sleeps. Compatibility is not printed on a table anywhere: you learn it by hosting them, and everything you learn goes into a codex you keep for the rest of the run.
- Rooms are adjacent, so the call you make at the front desk decides who wakes up happy.
- Guests complain about dirt, hunger, temperature, decoration and the neighbors.
- Every night closes with a satisfaction report, and that report is what moves the star meter.
Cooking is a coverage puzzle, not a menu
Ingredients are shapes. The pan is a board with holes in it. Every morning the tavern cook posts a different board and a different kit of ingredients, so breakfast is never the same twice. Cover the board cleanly and the dish scores. Leave gaps and the guests will remember.
Build it, furnish it, and get scored on it
Chop, mine, forage, fish and dig your way around the island, then craft at the bench in your own room. Furniture has a category that matters: floor, wall, on top of a table, or lighting. Every room is scored for decoration, so furnishing is a system you play, not wallpaper you pick.
Make friends or make enemies. Both count
Every islander has nine hearts. They fill red if you win them over and black if you get under their skin. Both directions progress. Both open quests. Both change what people say to you when you walk in.
The only bad outcome is being irrelevant to everybody.
And for when the hotel is quiet
- Cave floors under the island, with several resources to upgrade your hotel and something broken waiting at the bottom.
- Fishing where the size of the fish sets how far you have to go and its temper sets how tight the window is.
- Liar's dice in the tavern against opponents who each bluff in their own way.
- Character creation by species, breed and color, so you can rebuild your own pet and watch them run a hotel.
Perguntas frequentes
O Steam não indica um preço para AniMansion de momento.
AniMansion ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: 1GHz or faster. SSEE2 instruction set support, Graphics card: OpenGL 3.2+, Vulkan capable, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 2 GB de espaço livre em disco para AniMansion.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de AniMansion. No total, o Steam indica 2 idiomas para AniMansion, nenhum com áudio completo.
Não — o Steam indica AniMansion como um jogo para um jogador.
Os Steam charts de AniMansion no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, AniMansion funciona em Windows. Suporte total para comando.
AniMansion tem a classificação DEJUS 14 e IGRS 13.