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MínimosRecomendadosSistemaWindows 10 (64-bit)Windows 11 (64-bit)CPUx86_64 dual-core, 2.0 GHzx86_64 quad-core, 3.0 GHzGPUDirectX 11 / OpenGL 3.3 capable GPU with 1 GB VRAMDiscrete GPU with 2 GB VRAMRAM4096 MB RAM8192 MB RAMTamanho da transferência1024 MB available spaceigual
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The city is overrun. You can't save all of it, so you gotta choose your fights.
Each run is a distinct location with its own layout, objectives, and pressures that put you face to face with.....
AN UNREASONABLE NUMBER OF ZOMBIES.
The longer you stay in, the more you're carrying, and the more there is to lose. Sooner or later the night gives you a choice: SECURE what's on you and go home, or PUSH ON and let it ride.
One more run. Just one more.......
No two districts play the same.
One night you're holding a building that won't hold. The next you've got people to keep alive and no time to work out how.
Whatever saved you last night probably won't work here. Figure out what you're standing in, use what you've got, and get out.
The infection doesn't wait for you.
You pick where to go, which means you pick where not to go. Every district you leave alone gets worse while you're gone.
COINS come off dead zombies and they keep you alive tonight. Guns, walls, patch-ups, whatever the night is asking for.
Coins don't come home with you.
LOOT is the part that lasts. You can find it, earn it, push its value up, and none of it is yours until you SECURE it.
Secured LOOT buys things that stay bought. Bigger guns, stronger walls, new ways out of a bad night. It also pays to keep the infection down in the districts you're not standing in, and you will never have enough for both.
What you did last night is still there tonight.
The map fills in as you go. The nights you survived, the districts you let rot, the ground you actually held onto.
But every night still ends with the same decision:
Take what you have.
Risk it for more.
Or lose everything trying.
Bash 'em. Beat 'em. Shoot 'em. Repeat.
When the city throws an unreasonable number of zombies at you, you gotta do what you gotta do.
FEATURES
- Districts that don't play like each other
- A push-your-luck call at the end of every stage, with everything you're carrying on the table
- Chunky voxel zombies with dismemberment and blood,..oh so much so much blood
- A city that changes based on where you went and where you didn't
- Permanent upgrades you keep for good
- COINS off dead zombies for guns, walls, and patch-ups
- Single-player and fully offline
- Did I mention that the game has AN UNREASONABLE NUMBER OF ZOMBIES?!
Jogadores atualizados — · dados da loja 23/09, 02:08 UTC · fonte: SteamWebAPI
O Steam não indica um preço para An Unreasonable Number of Zombies de momento.
An Unreasonable Number of Zombies ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 (64-bit), x86_64 dual-core, 2.0 GHz, DirectX 11 / OpenGL 3.3 capable GPU with 1 GB VRAM, 4096 MB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 1024 MB de espaço livre em disco para An Unreasonable Number of Zombies.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de An Unreasonable Number of Zombies. No total, o Steam indica 19 idiomas para An Unreasonable Number of Zombies, nenhum com áudio completo.
Não — o Steam indica An Unreasonable Number of Zombies como um jogo para um jogador.
Os Steam charts de An Unreasonable Number of Zombies no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de An Unreasonable Number of Zombies ›
No Steam, An Unreasonable Number of Zombies funciona em Windows e Linux. Suporte total para comando.
An Unreasonable Number of Zombies tem a classificação DEJUS 12 e IGRS 18.