Survive a brutalist rave turned waking nightmare. All Hallows leverages the "Echo Protocol" to deliver high-fidelity psychological horror where reality decays when you look away. Audio-driven, zero-trust stealth meets photorealistic dread. The harvest has begun. Can you anchor your reality?
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Conforto e áudioAdjustable DifficultyCaptions availableCustom Volume ControlsPlayable without Timed Input
MaisCommentary availablePlayable At Your Own PaceSubtitle Options
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 64-bitWindows 11 64-bitCPUQuad-core Intel/AMD, 2.5 GHzOcta-core Intel/AMDGPUNVIDIA GTX 1060 / AMD RX 580RTX 3080 / RX 6800 XTRAM8 GB RAM32 GB RAMTamanho da transferência20 GB available space50 GB available space
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[ !!! ] OPERATIONAL NOTICE: TECHNICAL DEMO IN PROGRESS All Hallows is currently in active development. The version available for Next Fest is a Technical Manifestation (Alpha) designed to stress-test the "Echo" Protocol and core environmental systems. Content is a work-in-progress and does not represent the final March 2027 release.
The Party is Over. The Harvest Has Begun.
All Hallows is a high-fidelity psychological horror experience set within the decaying concrete remains of a brutalist squat party. What began as an underground rave has warped into a lethal manifestation of urban folklore. The exits are gone, the "Echo" has taken hold, and the music is the only thing keeping you alive—for now.
Key Features:
- The Echo Protocol: Forget static difficulty. All Hallows utilizes a dynamic "Value Through Decay" system where your environment and resources degrade in real-time. Every light source, every ritual rite, and every second of silence has a shelf-life. You aren’t just surviving; you are managing a failing economy of existence.
- Vector-Driven Paranoia: This is horror that listens. Our proprietary "Fear Profile" logic monitors your navigation and reaction times. The entity doesn’t just chase; it learns. If you look away, the brutalist geometry reconciles. If you panic, the "Echo" manifests closer.
- Masterclass Spatial Audio: True horror is felt. Built with professional-grade MetaSounds and directional mastery, the soundscape is weaponized. From distant bass-drops in the "All Hallows" palette to the wet breath of a manifestation behind you, your ears are your primary navigation tool. If you hear it breathing, the zero-trust link has already been severed.
- Brutalist "Military-Grade" Visuals: Pushing Unreal Engine 5.7.4 to its limit. Lumen-driven darkness and Nanite-saturated decay turn a claustrophobic squat into a photorealistic hellscape. No "sugarcoating," no compromises—just pure, high-fidelity dread.
- Unforgiving Stealth & Evasion: You have no heavy artillery. Your only weapons are your wits, the shadows, and your ability to outmanoeuvre a manifestation that treats you as its only remaining currency.
Will you survive until sunrise, or will you be consumed by the decay?
Jogadores atualizados — · dados da loja 23/09, 00:13 UTC · fonte: SteamWebAPI
O Steam não indica um preço para All Hallows de momento.
All Hallows ainda não foi lançado. Ainda não foi anunciada uma data.
Mínimos: Windows 10 64-bit, Quad-core Intel/AMD, 2.5 GHz, NVIDIA GTX 1060 / AMD RX 580, 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
O Steam indica 20 GB de espaço livre em disco para All Hallows. Os requisitos recomendados pedem 50 GB.
Ainda não há análises do Steam para este jogo.
Não — o Steam não inclui o português (Portugal) entre os idiomas de All Hallows. No total, o Steam indica 1 idioma para All Hallows, 1 com áudio completo.
Não — o Steam indica All Hallows como um jogo para um jogador.
Os Steam charts de All Hallows no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.Abrir os Steam charts de All Hallows ›
No Steam, All Hallows funciona em Windows e macOS. Sem suporte para comando indicado.
All Hallows tem a classificação DEJUS 18 e IGRS 18.