Experience the Vietnam War through the eyes of an administrative officer who observes the first few missions but never sees combat again — only the paperwork of war. Lives, morale, service time, and survival depend on your choices. Everyone is replaceable... including you.
A recolher amostras diáriasAinda não há amostras diárias guardadas para este jogo. A curva aparece assim que estiverem disponíveis os primeiros dias de histórico.
24 horas—7 dias—TendênciaEstável
Análises16 análises
68,8%Mixed
11 positivas5 negativas
Recomendações—Pontuação5/9
Últimos 30 diassem dadosProporção negativa31,3%Pos. por neg.2,2×
Multimédia
6 imagens
Detalhes do jogo
Acerca do jogo
Jogo
Data de lançamento10 de janeiro de 2026Lançado há 9 meses
1965, Vietnam.
You arrive at an Airborne Brigade not as a frontline fighter, but as the administrative officer responsible for keeping a platoon alive on paper.
Your decisions determine everything:
– who deploys,
– who rests,
– who gets promoted,
– who goes home,
– and who will remain forever inside a personnel file.
12 Months: Vietnam is a minimalist yet emotionally heavy, paper-based military simulation inspired by historical statistics, period-accurate organization, and real wartime casualty patterns.
Your task is simple only on paper — survive your Tour of Duty while keeping your unit combat-ready.
In reality… nothing about it is simple.
Controls.:
Mouse for interaction, Mouse Wheel to zoom in and out on the table, and WASD for movement when zoomed in.
Key Features
► Tour of Duty Simulation (12-Month Cycle)
Every soldier serves a 12-month tour, with optional extensions up to 3 tours — if morale allows it.
Soldiers constantly:
– arrive
– rotate out
– get wounded
– recover
– die
– change roles
– or extend their service
You must maintain a deployable platoon at all costs.
► Morale System That Truly Matters
Every decision affects morale:
– medals
– rest
– casualties
– promotions
– injuries
– deployments
Low morale collapses the entire unit.
High morale boosts survival — but nobody is bulletproof.
► Injuries and Consequences
– Three wounds = automatic discharge
– Severe wounds = permanent removal from duty
– Every death lowers morale and adds pressure on you
► Promotions & Qualifications
Wartime cares nothing for protocol.
If a leader is needed, even a fresh replacement may be promoted instantly.
The machine must keep turning.
► Paper-Based Presentation
The entire game takes place inside the administrative reality of the platoon:
– dossiers
– reports
– assignment boards
– personnel files
– wounded and casualty logs
No combat.
No cinematics.
Just the quiet horror of paperwork in war.
► A System Built on Chain Reactions
Every choice ripples outward:
→ bad choises
→ more injuries
→ morale collapse
→ an undeployable unit
→ you are relieved from duty
Every campaign is different:
– different casualties
– different outcomes
Infinite replayability — with a finite number of men.
► You Can Send Them Out — But You Can’t Bring Them Back
The game offers:
no reload
no undo
no alternate saves
Every choice is final.
This Is Not…
Not an action game
Not a shooter
Not a power fantasy
This is a responsibility–morale–decision simulator, depicting the most invisible yet most brutal side of war: the administrative burden of keeping a unit alive.
The game does not depict:
– civilian casualties
– graphic violence
– real historical tragedies
– war crimes
Everything occurs within fictionalized military structures.
Content Warning
Themes include:
– war and military loss
– stress and moral decline
– administrative pressure
– failure and monotony
No blood or graphic violence.
Flashing effects can be disabled.
About the Developer
12 Months: Vietnam was created by a solo indie developer with a background in law enforcement.
The goal is not to glorify war, but to reveal its unseen side — where paperwork decides who goes home and who does not.
Your Mission
– Serve your Tour of Duty
– Keep the platoon alive
– And try to keep your conscience intact
Jogadores atualizados 18/09, 23:36 UTC · dados da loja 22/09, 20:27 UTC · fonte: SteamWebAPI
12 Months: Vietnam custa 4,15€ na loja Steam (DE). O preço mais baixo que registámos desde 22/09/2026 é 4,15€. O Steam define preços diferentes para o jogo em 14 regiões — os preços regionais estão indicados acima.
AlphaSixGames lançou 12 Months: Vietnam a 10 de janeiro de 2026. Lançado há 9 meses.
Mínimos: Windows 10, Intel i3, 1 GB VGA, 4000 MB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
68,8% das 16 análises do Steam são positivas — o Steam classifica-as como «Mixed».
Não — o Steam não inclui o português (Portugal) entre os idiomas de 12 Months: Vietnam. No total, o Steam indica 1 idioma para 12 Months: Vietnam, 1 com áudio completo.
Não — o Steam indica 12 Months: Vietnam como um jogo para um jogador.
Os Steam charts de 12 Months: Vietnam no SteamStatistics mostram os jogadores em direto e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
No Steam, 12 Months: Vietnam funciona em Windows. Sem suporte para comando indicado.
12 Months: Vietnam tem a classificação DEJUS 12 e IGRS 15.