Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.
Zombie Survivors: Inventory Apocalypse: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies3 recensies
66,7%3 user reviews
2 positief1 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief33,3%Pos. per neg.2,0×
Huidige prijs1,99€Nu geen kortingLaagst gemeten1,99€sinds 22 sep 2026Laatste wijziging1,99€22 sep 2026Gemeten kortingen0sinds 22 sep 2026
Compatibiliteit en functies
WindowsGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 64bitRequires a 64-bit processor and operating systemCPUx64 architecture with SSE2 instruction set support—GPUDX11, DX12 capable—RAM1 GB RAM—Downloadgrootte200 MB available space—
Over de game
Over Zombie Survivors: Inventory Apocalypse
Auto Shooter + Inventory Management
This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.
Items and Upgrades
What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.
Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.
Procedurally Generated Arena
Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.
Where this game goes depends on you!
Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.
Thanks for reading about this game, and a special thanks if you play it!
Spelers bijgewerkt: 18 sep, 17:31 UTC · winkelgegevens: 22 sep, 22:54 UTC · bron: SteamWebAPI
Zombie Survivors: Inventory Apocalypse kost 1,99€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 1,99€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Zombie Survivors: Inventory Apocalypse is op 26 mei 2025 verschenen (ontwikkelaar: Sand Pail Studio). Al 1 jaar op Steam.
Minimaal: Windows 10 64bit, x64 architecture with SSE2 instruction set support, DX11, DX12 capable, 1 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
66,7% van de 3 Steam-recensies is positief — Steam beoordeelt dat als “3 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Zombie Survivors: Inventory Apocalypse. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt Zombie Survivors: Inventory Apocalypse als singleplayergame.
De Steam charts van Zombie Survivors: Inventory Apocalypse op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Zombie Survivors: Inventory Apocalypse op Windows. Geen controllerondersteuning vermeld.
Zombie Survivors: Inventory Apocalypse heeft de leeftijdsclassificatie DEJUS 14 en IGRS 18.