Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
Zero Bugs Given: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies3 recensies
100,0%3 user reviews
3 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
Media
6 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum14 mei 20264 maanden geleden verschenen
Comfort en audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionSave Anytime
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10—CPUIntel Core i3 / AMD Ryzen 3—GPUIntel HD Graphics 520 o equivalente—RAM8 GB RAM—Downloadgrootte500 MB available space—
Over de game
Over Zero Bugs Given
The swarm is endless. Your choices define the battle.
Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.
CHOOSE YOUR POISON
After every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.
Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.
EVERY TURRET TELLS A DIFFERENT STORY
From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.
ENEMIES THAT DEMAND ANSWERS
Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.
Each enemy demands a different answer. No single build handles everything.
THE MAP FIGHTS BACK
Kill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.
DEFEND MULTIPLE OUTPOSTS
Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.
PROCEDURAL EVERYTHING
- Maps are generated block by block with connectivity validation — no two layouts are alike
- Waves scale dynamically with enemy unlocks gated by risk level
- Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
- Corruption emerges organically from your own kill patterns
KEY FEATURES
- Hexagonal grid with procedural map generation
- Roguelite choice system — every wave is a risk-reward decision
- Turrets with unlockable special mechanics and deep build variety
- Diverse enemy roster with unique immunities and behaviors
- Corrupted path system — the battlefield evolves from your actions
- Multi-goal defense with outpost integrity
- Synergy system rewarding focused builds
- 30-wave runs with scaling difficulty
- No two runs play the same
Follow development and devlogs at
Spelers bijgewerkt: 19 sep, 01:40 UTC · winkelgegevens: 22 sep, 11:56 UTC · bron: SteamWebAPI
Zero Bugs Given kost 9,90€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 9,90€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Zero Bugs Given is op 14 mei 2026 verschenen (ontwikkelaar: BrokenKnee). 4 maanden geleden verschenen.
Minimaal: Windows 10, Intel Core i3 / AMD Ryzen 3, Intel HD Graphics 520 o equivalente, 8 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 500 MB vrije schijfruimte voor Zero Bugs Given.
100,0% van de 3 Steam-recensies is positief — Steam beoordeelt dat als “3 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Zero Bugs Given. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Zero Bugs Given als singleplayergame.
De Steam charts van Zero Bugs Given op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Zero Bugs Given openen ›
Op Steam draait Zero Bugs Given op Windows. Geen controllerondersteuning vermeld.
Zero Bugs Given heeft de leeftijdsclassificatie DEJUS 14 en IGRS 18.