Gravity is your greatest weapon as you launch enemies into the air and spike them back down in this tactical roguelite with a unique perspective.
Whenever We Rise: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
MinimaalAanbevolenSysteemWindows 10—CPU2.0 GHz—GPU512 MB VRAM—RAM4 GB RAM—Downloadgrootte700 MB available space—
Over de game
Over Whenever We Rise
What Is This?
A tactics game where gravity is your weapon! Woah.
It's all about launching, juggling, and spiking enemies. Lots of pushing and pulling and tricking!
Who You Play
In this game you play a group of scrappy goblins that are rebelling against their wizard overlords. You must carefully climb up the tower using balloons and pogo-sticks and any other junk you can find. You will upgrade your goblins as you go, and reaching new heights means unlocking new abilities for your next run.
Features
- Gravity-driven Combat: push, pull, launch, and spike your enemies, controlling the battlefield and dealing devastating damage.
- Different Playstyles: goblins come with their own unique set of abilities, which are upgraded through the run. Ninjas use grappling hooks and ninjutsu, pogo goblins jump high and dive back down, balloon goblins float slowly above the fray. You'll unlock new goblin archetypes via meta-progression.
- Enemy Telegraphing: enemies prepare their attacks, allowing you enough time to dodge or punish. A tactician sees a bull turtle charging and appreciates the gift.
- Handcrafted Maps: each map is designed instead of procedurally generated. Your goblins and enemies will change each run, but the maps won't give you a headache.
Why Does This Exist?
I think it's neat. My previous games played around with a lot of verticality. I wanted to keep exploring that and see how far I could push the concept. This is going to be something pretty special. There's nothing else like it.
Steam vermeldt op dit moment geen prijs voor Whenever We Rise.
Whenever We Rise is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10, 2.0 GHz, 512 MB VRAM, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 700 MB vrije schijfruimte voor Whenever We Rise.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Whenever We Rise. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt Whenever We Rise als singleplayergame.
De Steam charts van Whenever We Rise op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Whenever We Rise openen ›
Op Steam draait Whenever We Rise op Windows. Geen controllerondersteuning vermeld.
Whenever We Rise heeft de leeftijdsclassificatie DEJUS 6 en IGRS 13.