Over Trick or Treat on Nightmare Street
Halloween's great lantern has gone out unleashing frightened supernatural monsters are now scattered across town, terrorizing the streets our little town.
Pick one of eight costumed trick or treaters and head out into the night. Knock on doors, fill your bag with candy, relight the neighborhood lanterns and bring your friends home safely. Discover the clues from the graveyard all the way to the manor on the hill to restore Halloweens great lantern to once again protect the world.
Porch lights are promises. A steady porch light means candy and safety. A dark door is a gamble. Use your wits to trick, run, hide and survive the nightmare before our very eyes.
- Eight costumes, nine perks. Witch, Vampire, Skeleton, Ghost, Pumpkin, Dino, Devil and Frankenstein. Every kid has a small perk of their own, and you can swap at home any time.
- A whole town to sneak through. Start at home in the market square, then work your way through Maple Street, Old Town, the Corn Maze, the Graveyard and finally the Haunted Manor.
- Light is progress. Every lantern you relight becomes a safe zone, a checkpoint and a place to bank your candy. The town gets warmer the more you light.
- Missions and side stories. Escort lost kids, solve porch vignettes, follow footprints, race the clocktower and help a pair of friendly ghosts get home.
- Candy is your courage. Get caught and candy spills from your bag, but a quick escape minigame might save you. Spend your haul at the market on a bigger bag, a glow lens, a bravery charm or comfy shoes.
- Cozy mode. Halves the candy you lose and removes game over, for younger players or a relaxed night out.
- Keyboard, mouse or gamepad.
Ten classic monsters and eight ghosts walk the streets, and each one has its own tell. Learn them and you'll always know when to run.
- Skeletons rattle along fixed patrols. Slip behind them.
- Werewolves howl before they sprint, then run out of breath.
- Vampires wait behind dark doors. Watch the curtains.
- The Pumpkin-headed guard unlit lanterns. Lure them away.
- Scarecrows watch the corn rows, turning on a rhythm.
- Ghosts drift, blink and listen in the graveyard. A few of them are friendly.
- ...and zombies, mummies, a stitched monster with very good ears, and the Headless Horseman himself.
You're a kid, not a monster hunter, but your pockets are full of tricks:
- Candy Toss lures a monster away for a few seconds.
- Firecracker stuns monsters close by and startle's the rest.
- Fog Puff leaves a purple cloud that monsters can't see through.
- Ghost Sheet lets you throw it on and turn invisible.
- Silly String slows down whatever is right in front of you.
- Whoopee Cushion is a decoy that keeps making rude noises. Monsters can't resist.
Grab your bag. Nine o'clock comes fast on Nightmare Street.